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Quest pointers.


Ohmydoddtv

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  • 2 months later...
Yeah, and conditions have been assigned to those aliases, still nothing. The first stage has an XMarker assigned to an alias as it's supposed to direct the player to a specific location (I've also tried using a door, a trigger and a moveable static object.) Still nothing. The second stage should show two compass markers, one for each unique NPC, but those don't work either.
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Did you set the stages to display objectives? Usually you do that from the stage script fragment with http://www.creationk...d_%28Papyrus%29 Stages and objectives are completely different things.

 

The way I have my quest scripted is an individual object or trigger will set the stage and display the objective when interacted with. For example, the quest is started when someone picks up a specific book, the script on that book sets the beginning stage of the quest and displays the objective. In the quest settings I have a reference set as the objective target for that particular stage. Do I need to change that around so in the stage fragment it displays the objective? I would think it wouldn't make a difference, but if it does then I'll need to go back and change some of the scripting. The quest works perfectly otherwise...

 

Thanks!

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