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Player House modification


pogonoforysci

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Hi, I'm completely new to game modding and to creation kit but it looks quite interesting and fun to use so I'm having a go. At the moment I'm trying to modify Riften player house (my character already bought the house and all the upgrades for it). What I would like to do is to change the number, kind and layout of the furniture that are being added to the house with each of the upgrades that you buy from the steward. In the creation kit I can add/delete stuff and position it around the house without any trouble but when I start the game (with the esp file marked to load), load a save and go into the house non of my modifications are visible - things that I moved are in their original positions, things that were deleted don't disappear, stuff that I added simply isn't there. What could be the cause of this??? As an additional piece of info I'm doing all the changes in the cell that I created by duplicating the original house interior. I thought that when I run the game with the modified cells esp marked to load it will overwrite the original and my changes will show up. I'm also wondering if it has something to do with the X markers placed in the original cell. All items for each stage of upgrading seem to be linked to one of the X markers. I managed to recreate this link for the items that I'm adding but I think that the X markers themselves have some kind of parameter that I'm not aware of and which wasn't copied when I copied the original cell. Any help will be much appreciated...
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You are messing around with a quest, which is why you have a problem (well, at least half of it). Those X markers are linked to a stage in the quest, each stage has it's own marker. When you duplicate the cell, you duplicate the markers as well but they then change it's FormID and become useless unless you link them back to their original quest stage. The house upgrading works on a very simple principle: all items inside the house are set to "Initially disabled" which means they won't be appearing untill you acivate the switch (the X marker) by purchasing upgrades (passing quest stages).

 

As for this:

 

In the creation kit I can add/delete stuff and position it around the house without any trouble but when I start the game (with the esp file marked to load), load a save and go into the house non of my modifications are visible - things that I moved are in their original positions, things that were deleted don't disappear, stuff that I added simply isn't there. What could be the cause of this???

 

I'm not sure what causes that, the houses are no-respawn zones but that doesn't mean an esp can't make those changes you did. Are you sure you activated the plugin in NMM/Launcher? And if you tried to edit the plugin again (loading it up in CK again, after you tested it in-game), did you set it as active?

Edited by Werne
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Hi, Thanks for quick reply.

 

Yes, I'm sure the esp is active. It's ticked in the Launcher > Data files and when I edit it's always set as the active file.

 

How would you go about relinking the X markers to the quest. I think that's exactly what I want. I don't want to simply add items to the house and have them 'free', I would much prefer to modify the furniture that you normally receive in game when you buy the upgrades. Than the mod wouldn't feel like a cheat.

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I can't remember how to re-link the markers to the quest right now, I'll start the CK and take a look. And about the plugin not loading, try adding it manually in your plugins.txt, for Fallout 3 it was C:\Documents and Settings\*username*\Local Settings\Application Data\Fallout3 (filepath on XP). I believe Skyrim is there too (just replace Fallout3 with Skyrim), though I'm not sure. Edited by Werne
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Okay, I remembered, here's how to link your cell and markers with the quest (it's a pain in the arse but it can help you with any future projects).

 

First open up the HousePurchase quest (here you can find quests and packages for all houses) and go to "Dialogue Views" tab. There you'll see a bunch of topics, select DecorateRiftenView (since you want to change that house) and you'll see the dialogue tree with a bunch of dialogue topics linked to the central one - DecorateRiftenViewTopic1Topic (the rest are DecorateRiftenLivingRoomTopic, DecorateRiftenAlchemyLabTopic, etc.).

 

To re-link the markers you'll need to double-click the "very well, I'll make the blah, blah, blah." responce on one of the decoration topics and "Topic Info" window will open. Now double-click the script in "Script name" and a new window will pop-up (again) in which you need to click DecorateMarker. Now just change the marker, first switch "Cell" with your cell and then switch the marker with your marker.

 

Repeat the underlined process for each decoration topic.

 

And I hope you'll understand what I just wrote.

Edited by Werne
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What you wrote makes sense but the thing is I can't find the house purchase quest. All the quests are in the object window in the Character section right? I looked there (in the Riften part mostly) and nothing. I also tried to put HousePurchase/ house purchase in the search window. Normally when I use search I have to go to the All section and there I see what was found but for this there's nothing. Any ideas what I'm doing wrong?
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