GRIMVX Posted June 29, 2017 Share Posted June 29, 2017 I have recently figured out that you can not create a physical reference to a door's teleport marker to be used in papyrus. I am trying to move a door in papyrus using MoveTo, which I have no problem doing. The problem is actually moving it's teleport marker. Since you can not create a reference to a teleport marker I am now trying to connect a door to an XmarkerHeading. I can do this on regular doors that do not teleport you to a new cell and play animations for opening and closing, but this is not what I am trying to achieve. I want to make a door that acts like a teleport door, but in reality just uses an OnActivate function to move the player to an XmarkerHeading in a new cell. This makes it possible to reference and move around the XmarkerHeading wherever I please in papyrus. How would I go about doing this? Link to comment Share on other sites More sharing options...
shavkacagarikia Posted June 29, 2017 Share Posted June 29, 2017 Hmm don't know if you can link xmarkerHeading to door, but I can suggest different approach. Create a new Activator give it door nif as model and attach script on it which when activated will move player to needed xmarkerheading Link to comment Share on other sites More sharing options...
ReaperTai Posted June 29, 2017 Share Posted June 29, 2017 What exactly are you trying to create/do? Is the location supposed to move around in game? Link to comment Share on other sites More sharing options...
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