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Help attaching an XmarkerHeading to a door instead of a teleport marker


GRIMVX

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I have recently figured out that you can not create a physical reference to a door's teleport marker to be used in papyrus. I am trying to move a door in papyrus using MoveTo, which I have no problem doing. The problem is actually moving it's teleport marker. Since you can not create a reference to a teleport marker I am now trying to connect a door to an XmarkerHeading. I can do this on regular doors that do not teleport you to a new cell and play animations for opening and closing, but this is not what I am trying to achieve. I want to make a door that acts like a teleport door, but in reality just uses an OnActivate function to move the player to an XmarkerHeading in a new cell. This makes it possible to reference and move around the XmarkerHeading wherever I please in papyrus. How would I go about doing this?

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Hmm don't know if you can link xmarkerHeading to door, but I can suggest different approach. Create a new Activator give it door nif as model and attach script on it which when activated will move player to needed xmarkerheading

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