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Spouse Store mod


Risuun

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Spouse Store upgrade

 

The idea of this mod is to transfer the tedium of selling countless items and running all the way around the continent to find vendors who have enough gold. This mod extends the existing scripting of spouse stores and adds a daily 'paycheck' to you in addition to the standard 100 gold per day. I will need feedback to find the most believable balances possible and people to test it all.

 

The ideas I have for the mod so far are:

  • Spouse will have a barter level - this affects what percentage of item value is generated in sales.
  • Spouse barter level will increase as the amount of loot sold increases.
  • Your paycheck will have a daily cap that will be based on the spouse's barter level.
  • Possibility of 'training' your spouse based on your Barter level.
  • Find a way to limit items to non-stolen so the spouse starts normal and levels up to fencing abilities (not sure how yet)

Please comment if you are interested in contributing with ideas, by participating in beta versions, or helping with scripting/dialogue.

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Update

 

I though that I would give a status update of this mod-in-progress. Right now, I am doing all the modding and testing myself, but would like for others to test and give feedback before I release the mod.

 

New changes:

  • Mod now reads Spouse's barter level and calculates sales multiplier (ranges from 35% of item value at 1 speechcraft to around 57% at 100 speechcraft - uses rough polynomial formula of observed player sales)
  • Altered spouse dialogue to ask about the store. This gives the options to open up the store chest or the vanilla dialogue to ask if the store made any money)
  • Items added to the chest remain in the chest until the game does its next day event - all tallies are then cleared and items removed with total money added to what the spouse gives daily

To do list:

  • Spouse barter level will increase as the amount of loot sold increases.
  • Possibility of 'training' your spouse based on your Barter level (that brings up a cool idea: wouldn't it be a cool for another mod to have NPC's ask you to show you a few things for some income? Would be a cool way to allow NPCs and followers to keep up with your power!)
  • Find some way to upgrade spouse sales abilities with enchanted items
  • Your paycheck will have a daily cap that will be based on the spouse's barter level (currently all items are sold at the calculated percentage and given to you the next day)
  • Find a way to limit items to non-stolen so the spouse starts normal and levels up to fencing abilities (not sure how yet)
  • Find a way to use existing NPC dialogue/voices even if generic to avoid silent dialogue.

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Didnt really get half of what you said, but why not simply add a player owned store? Where you could simply hire a npc that sells your stuff to random travellers and merchant that could travel around the world of skyrim and at the same time making the economy more dynamic cause they also sell stuff and buy?

 

(And the hired npc could also buy stuff, you just toggle on what you want him to buy and how many, for when merchants and travellers come in the shop)

at the end of the day you get a salary depending of how much you sold and bought minus the salary of the hired npc.

 

PS: If you can explain me in other words what your mod does, I could maybe test it

 

 

Also maybe some random event like merchants that get attack in ambush by thieft (makes price go up) and if you see them and you save them, they can giveyou discounts for some days.

 

And your npc could still have the barter stuff you said

Edited by Scripts18
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@Scripts18

 

I am new to modding, so sorry about the lengthy explainations; just tried to get as much out there so another modder would know what I'm up to.

 

So, the way I play the game, I just want to dive in and mess with quests, exploration, and just plain killing. I feel so pulled out of the game when I have to sell my loot. With limits like merchant gold caps, 24hr refreshes, etc., I felt like I had to micro-manage my loot sales and make sure to sell on schedule or cheat with the quick-save, kill merchant, reload trick. I wanted one place to put my junk and never have to worry about it any more and have some peace of mind that I am staying reasonably within the setting/lore of the game.

 

With this mod, you talk to your spouse about the store and the container dialogue is opened up for you to put stuff in (or take out if it hasn't been a day). Then, after a day, everything is emptied and the spouse has the pay ready for you. With a regular store, I figured that you'd have to jack up their gold cap and then you'd have all that money right up front and it just wouldn't feel balanced to me.

 

I wanted to keep this simple, yet functional, while I try to learn a few things. The spouse store had dialogue and scripting for me to plug into and get started modifying without creating something from the ground up (a lot harder for me since I'm new). Plus, the spouse is right there in your home already. I love Honeyside in Riften, but I can't just limit others on that... so doing it this way allows someone else to enjoy the same features in the comfort of their own player home!

 

I like your ideas and I would love to visit those at a later stage, but it's beyond my current abilities. So what do you mean by 'player owned store?' Not sure about the toggle and buying stuff yet.

 

Thanks for the reply!

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Heres what I meant:

 

Its just like when buying a home but instead its a store , first you need to buy the terrain (to easily locate it, put a wood sign : For Sale! ) then either gather wood or buy some, after hire the local forgeron and after every day (for 7 Skyrim Days) you see some wood part for the store being built (dont need to see him work, just parts added) To buy chest and stuff like that, you go talk to the same guy who sold you the terrain. To be able to open the shop you need either to hire a npc or ask your spouse to be in charge of it.

The store should have 2 chest : stuff for sale and stuff you told him to buy (he will store them inside it) To get the money you will need to talk to the npc. Almost forgot you talk to him to give him some money to buy.

 

-The npc barter lvl affects the price at which he buyand sell stuff but also his salary

-The more money the npc has, the better his weapons and armor will be (doesnt have to be dragon and those stuff , just rich outfit with some ring...)

-When the npc has a certain ammount of gold (Dunno how much) he could ask you to make the store bigger.

 

-Travellers, merchants, mages (that go from town to town) Sell and buy stuff to your npc (but he only buy what you asked him to, doesnt have to be a toggle, just talk to him and have a dialogue option : buy and then different categories)

-Travellers buy armors, weapons and food (mostly because they travel)

-Mages buy spell tomes, potions, scrolls , enchanted stuff and ingredients

-Merchants buy misc stuff, food and randomly buy something with the gold he has left (weapon,armor,scrolls,spell tome, enchanted stuff)

 

-Once those bought stuff to you, they go to other cities and sell what they got to the other merchants (that have store) that way the economy is more dynamic and you can find unusual stuff at some merchants, they also buy stuff (but not too much)

-The merchants (That dont move and stay in their stores) would have their stuff refreshed like it is already

-They can travel on foot or horse, with and without body guard depending of how much gold they have with them

 

-Thief ambush could get some travellers, merchants, mages to either lose their stock or being killed (they can also win over the thief)

-Travellers, merchants, mages should respawn

 

Btw, Im pretty sure you can do it, I myself mod a bit (first time on Skyrim however) and making a small building isnt really hard, I think the harder is the thief ambush and the travellers, merchants and mages that buy specific stuff

 

PS: From when you buy the terrain and when it is getting constructed, that part could be skipped and just add a building for sale. (But sounds cooler if its like a small quest)

Edited by Scripts18
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Heres what I meant:

 

Its just like when buying a home but instead its a store , first you need to buy the terrain (to easily locate it, put a wood sign : For Sale! ) then either gather wood or buy some, after hire the local forgeron and after every day (for 7 Skyrim Days) you see some wood part for the store being built (dont need to see him work, just parts added) To buy chest and stuff like that, you go talk to the same guy who sold you the terrain. To be able to open the shop you need either to hire a npc or ask your spouse to be in charge of it.

The store should have 2 chest : stuff for sale and stuff you told him to buy (he will store them inside it) To get the money you will need to talk to the npc. Almost forgot you talk to him to give him some money to buy.

 

...

 

The store idea sounds cool. I think I could get something started for that. I'm not sure if I'd want to try travelling merchants/ambushes right now because I figure I'm slow-going enough on modding that I'd never release if I took on too many features at once!

 

To get things started though, I'd like to get what I have now up and running well. Then just build the rest in pieces where people can choose what to install. So, do you want to help me? What modding skills do you have so far?

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Sure I can try to help you, I have some (really basic) modelling skills (I can model stuff but UV arent my best stuff XD)

I know some basic stuff on the CK , nothing really advanced, just basic stuff

Also have some programming skills (again really basic) but it was on Black Ops....

Edited by Scripts18
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