pragon977 Posted June 29, 2017 Posted June 29, 2017 I want to make a simple mcm menu, that, that will run a console command. If, in the menu, press on/off, the console command will run.For example:- change game clock speed on/off using Set time scale = vanilla value Set time scale = new value Create a fast travel mod using -Coc cell idTgw coc maybe integrated with a activator if possible.
fore Posted June 29, 2017 Posted June 29, 2017 How can a "simple" mcm menu exist, when parameters of some console commands are so manifold that they cannot be applied to a script? :) CoC cellid, for example, needs one out of hundreds of possible names. And you cannot pass a string to MCM. AND you would not be able to convert string to cellname. Or when you need to tick an object before you getpos/setpos an object. How would you do that in MCM? But before I list more drawbacks there is one general deal-breaker: console commands cannot be activated from scripts. They need to be re-implemented using script equivalents. But for some of the most interesting ones like coc or tfc there are none.
pragon977 Posted June 30, 2017 Author Posted June 30, 2017 As I am new to skyrim modding, are there any modding and scripting tutorials around?
fore Posted June 30, 2017 Posted June 30, 2017 Tons. There is a thread right here about "Tutorials without youtoob". And on Youtube you will find many as well. I have started Skyrim scripting with the CK Wiki which I think is rather good. http://www.creationkit.com/index.php?title=Category:Papyrus That even has a path for the complete beginner. However, for a complete beginner I think Papyrus will be too hard. It's a complete programming language with some rather unique features. If you just want to peek into the feeling of scripting then you might want to look into a very basic tutorial I have once written. "FNIS Spells Modding Tutorial"Can be found in the FNIS download section.
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