miked79 Posted February 21, 2012 Share Posted February 21, 2012 (edited) Im trying to make a strong enemy character to fight. Which setting controls his aggro towards me. I normally have to hit him one time before he will attack me. Also, Id like to have this enemy dual wield swords...is that possible? Thanks guys! I think I posted this in the wrong section :( Edited February 21, 2012 by miked79 Link to comment Share on other sites More sharing options...
McclaudEagle Posted February 21, 2012 Share Posted February 21, 2012 Dual wielding should be possible since there are NPCs in-game that do use them (Thieves, DB Assassins), and I assume you just need to put two one-handed weapons in their inventory. As for the Aggro behaviour, try going to AI Data, then putting a tick in the box next to Aggro Radius Behaviour, then fill in the three boxes below with the desired numbers. I'm not sure what type of number you need to put in though (time or distance). Link to comment Share on other sites More sharing options...
miked79 Posted February 21, 2012 Author Share Posted February 21, 2012 ty for ur help! but I tried ticking that box, (aggro one) but he dint attack. So I just put a tick in the template area and chose a bandit and ticked AI data and faction, and Use Def pack list. Not sure which one of those did it. Im assuming it was the AI Data one....But anywhoOo... For the dual weapons. I placed 2 (1) handed swords in his inventory, but he only attacked with one. So Im not sure how to make him use the 2 yet... Any other suggestions are welcomed! ty! Link to comment Share on other sites More sharing options...
McclaudEagle Posted February 21, 2012 Share Posted February 21, 2012 Dug around a little for you. For dual wielding, you need to create a Combat Style for your new NPC. In the Combat Style window, under the 'Melee' tab is a box which you tick at the bottom labelled 'Allow Dual Wielding'. Once you've created the new Combat Style, you need to set your NPC to use it by choosing it in the 'Combat Style' dropdown list under the 'AI Data' tab. Link to comment Share on other sites More sharing options...
miked79 Posted February 21, 2012 Author Share Posted February 21, 2012 (edited) Dug around a little for you. For dual wielding, you need to create a Combat Style for your new NPC. In the Combat Style window, under the 'Melee' tab is a box which you tick at the bottom labelled 'Allow Dual Wielding'. Once you've created the new Combat Style, you need to set your NPC to use it by choosing it in the 'Combat Style' dropdown list under the 'AI Data' tab. hey thanks a lot! ill give it a try right now! I appreciate the assistance! Ahhh u were right! Had to switch the combat style to ThalamorDualmelee. And it worked great! Not sure if theres other ways to get the NPC to dual wield or not, but this way is good enough for me! :) Can console commands be used to spawn my npc anywhere I want? Edited February 21, 2012 by miked79 Link to comment Share on other sites More sharing options...
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