Fatom Posted June 30, 2017 Share Posted June 30, 2017 I am new to skyrim modding, and don't have much knowledge in animations either. The past week or two i have been trying hard only to setup my computer to edit animations of skyrim for my mod.After a few days of software version mismatch problems/old tutorials pointing to failed links etc I finally got things set up and ready to go But once I open the animations, but most of them look really weird in my beginner's eyes, and I am unsure as to how to interpret them.For example I opened 2hm_attackpowerforward.kf but there's only the animations of the hands swinging and those hands aren't closed either.And some like 2hmfastforwardright.kf is straight out looks bugged with limbs flying all around the place. Can anyone explain to me how to interpret/understand these animations? Is there a certain way to understand them? Link to comment Share on other sites More sharing options...
fore Posted July 1, 2017 Share Posted July 1, 2017 Before no one else answers. :smile: Distortion is a typical result of a bug in the skeleton import. It's many years ago that I last did animations. But I remember that often you had to set "scale" to 1 for many bones. There is also another bone parameter similar to "scale" (I think it's "skew") with the same problem. But I think if you are able to set scale, you should be able to find that parameter as well. Link to comment Share on other sites More sharing options...
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