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Game Settings responsible for the penalties of armor based on it's condition?


hexef

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I'd like to know which game settings make the DT/DR penalties of an armor kick in at 49% of it's condition or less or how much of it's base DT/DR gets reduced at a certain condition.

 

Currently, the DT/DR of an armor starts to get reduced at 49% of it's condition or less, I want to make it at 90%. Also, an armor at 0% condition has it's DR/DT only halved and I'd like that to be at 1/10 of it's base DT/DR instead of 1/2.

 

EDIT: After a lot of fiddling with armor game settings I've came to the conclusion that those values are hardcoded. Weird how an weapon's damage output based on it's condition can be altered using fDamageGunWeapCondBase and fDamageGunWeapCondMult but there is nothing for armors.

Edited by xqdcss
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