irswat Posted June 30, 2017 Share Posted June 30, 2017 if I merge a bunch of esps, and some of them have bsa files, do I need to extract the content of those bsa files in order for the plugins in the merge to work? Link to comment Share on other sites More sharing options...
sykoholic001 Posted June 30, 2017 Share Posted June 30, 2017 I wouldn't think so. All you are doing is compiling the .esp. You aren't actually changing the programming therein. So if they reference a .bsa, that referencing should remain intact. Link to comment Share on other sites More sharing options...
irswat Posted July 1, 2017 Author Share Posted July 1, 2017 i was under the impression that the engine loads bsas that have contain plugin names. Link to comment Share on other sites More sharing options...
cdcooley Posted July 1, 2017 Share Posted July 1, 2017 BSAs are loaded only when they have a matching ESP file. So yes, you'll need to unpack and repack the resources into a new BSA. You also need to make sure you aren't trying to merge anything that has voiced dialogue or other resources that depend on the ESP file name. Link to comment Share on other sites More sharing options...
irswat Posted July 1, 2017 Author Share Posted July 1, 2017 (edited) alternatively can I just use nitpick skse plugin and list the bsa's in skyrim.ini?edit: I listed all the bsas for plugins I had merged in skyrim.ini and I was shocked to find there were a bunch of merged plugins that hadn't loaded! thanks for the help cdcooley! God bless Edited July 1, 2017 by irswat Link to comment Share on other sites More sharing options...
l3lessed Posted October 23, 2017 Share Posted October 23, 2017 So, if I add the bsa file names to my skyrim ini, I do not need to extract, recompile, and rename my corresponding bsa files? Link to comment Share on other sites More sharing options...
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