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Posted

if I merge a bunch of esps, and some of them have bsa files, do I need to extract the content of those bsa files in order for the plugins in the merge to work?

Posted

I wouldn't think so. All you are doing is compiling the .esp. You aren't actually changing the programming therein. So if they reference a .bsa, that referencing should remain intact.

Posted

BSAs are loaded only when they have a matching ESP file. So yes, you'll need to unpack and repack the resources into a new BSA. You also need to make sure you aren't trying to merge anything that has voiced dialogue or other resources that depend on the ESP file name.

Posted (edited)

alternatively can I just use nitpick skse plugin and list the bsa's in skyrim.ini?

edit: I listed all the bsas for plugins I had merged in skyrim.ini and I was shocked to find there were a bunch of merged plugins that hadn't loaded! thanks for the help cdcooley! God bless

Edited by irswat
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