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Jumping mechanic overhaul


AurelTristen

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So, as most of you know, if your use console commands (or edit values in the CK), you can allow the player to jump much higher. This is an essential feature for my mod, and was one of the first changes I made to the internal build. As many of you are also aware, jumping too high causes the walk-on-air animation glitch, and sometimes causes the player to stand up mid air only to sllloowwwlly come back down.

 

I wanted to discuss this openly first before I jump into it (pun!), so that I can avoid unnecessary work should any of you know something I don't. My current plan is to peal open the jumping animations and make some changes that I hope will correct most jumping issues.

 

I think the walking in the sky problem comes about from the animation notes sending a 'done jumping' or 'landed' signal to the engine. If you look in the jump animations you can find notes for when the jump actually starts and ends. I plan to extend the jumping animations to match my new jump height, and make sure these end-signals don't come too soon. My hope is that this will prevent the problem, and also allow more interesting jumping animations. For example, I'd like to use a few frames to cause the player to crouch down a bit before jumping (and thus move the startjump note forward a few frames). If I just modify the animation, the player flies into the air before the crouch.

 

Additionally, here are other issues I really need to solve. Please give me any insight you have on them:


  •  
  • Jumping while sprinting: Not having this truly interrupts the flow of travel for my use. In this mod, non-humans just don't use horses, they simply run / jump where they need to go.
  • Failure to jump whilst on angular surfaces: Its really cool that I can hop up a small cliff, but if I happen to land on a graded surface, instead of falling back to the nearest 'foothold,' my player slowly slides downward, and is unable to jump.
  • Jumping needs to bleed a little stamina in order to balance it properly.
  • Jumping forward more than upward

 

I'm sure some of these things could be addressed with a script injector / script dragon, but unless one of you is interested in joining my team to help out on that end, I'm stuck working in what I know: Animations and cvars I have access to via the CK.

 

Thoughts?

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In all of my years of surfing the internet and using web forums, you might find this hard to believe, but I have NEVER done this before:

 

BUMP.

 

I feel guilty already. :(

 

aren't you not allowed to bump? :S

 

I pretty much want you to fix two things, the hitting wall at the end of the jump and slowly going down, and I want you to enable being able to jump whilst running.

 

I don't mind the other ideas if you inco-operated acrobatics/athletics or something new like that.

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