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Posted

So in Fallout and NV it was easy. You just had some coordinates to the blood decals, and the game just splattered some all over your mesh.

 

Now I open some weapon meshes from Skyrim, and, as far as I can tell, now they have a blood mesh, complete with vertex colours and whatnot.

 

Is there some way to do it the Fallout way, please? I seriously can't be bothered to model dozens of blood drops on a blade.

Posted (edited)

I was watching a few youtube tutorial videos earlier and I think this guy's videos might help. If I was following things correctly, it seemed he basically scaled his new weapon blade close to the size of an existing one and then just copied the blood decals:

Sorry I can't be of more assistance.. hope that helps!

Edited by mgbeach
Posted

Just go back into your model editing program and separate the blade (or whatever part of your weapon would get bloody) out and save it as a different mesh, then import it into the weapon's nif and attach the original blood skin shaders to it. You'll have to import it in twice, as there are two blood meshes for each weapon.

 

The blood 'skins' do not need to be scaled, actually, just the same size and put in the exact same place (ie XY & Z coords) and they will work fine.

 

If you want to be fancy about it, you would want to edit the UV's on your 'blood skin' mesh so that the blood spatter pattern makes more sense on your weapon.

 

LB

Posted

Hmm, I actually tried just copying my own blade as the blood mesh, but it didn't show up in the game and I gave up. I guess I had just screwed something else up. I'll give it another try.

 

Thanks for the help.

Posted
Woohoo, seems to work. Looks like I needed to generate vertex colours for it. That or I'm still a case of, "Father, forgive them; for they do not know what they are doing" ;)
Posted

you need no vertex colour for those...

 

just paste your weapons shapedata over the blood shapedata and youre done,

 

seperating the blade is imo nonsense as youll only get blood on the blade not on the guard

Posted
Bethesda separated the impact portions of their weapons out, so I did the same with my weapons. To each their own, I guess.
Posted

Hmm, for me it didn't work until I had an array of vertex colours in the NiTriShape too. Maybe I'm doing something wrong, though.

 

As for separating stuff, well, that's easy anyway, since I make them separate pieces to start with. In ye olde days I used to merge them into one big piece, but even then I'd have the original blade around somewhere.

Posted

Just as a quick heads up, I actually did the scientific thing and tried it with and without separated meshes, and definitely the whole blood mesh (that isn't obscured by some part of the actual mesh after scaling, etc) gets blood on it. You can see for yourself what happens with my flanged maces which are one-piece, and kept the blood mesh the same, or the spiked mace 1 for the same reason. Just keep whacking a fresh corpse until you get enough blood to get an idea. I get blood even on the bloody pommel :P

 

Not that I mind it, actually. I find it kinda cool to get blood all over. But just as info.

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