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New weapon scripting help needed


ulera

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Hi, I'm new to modding. (I've only made one dealing with crafting recipes) and I'm having trouble with a weapon mod I'm making.

 

Firstly, the mod adds a Ming dynasty Nest of Bees to the game, which was a black powder powered weapon that fired 32 arrows at once.

 

I've tried basing the weapons off of a staff, and it works! Kind of...

 

Currently, it shoots one arrow (as opposed to 32) and I'm not sure how to get it to shoot more.

 

But when the arrow hits it does 0 damage, also, when trying to retrieve one of the fallen arrows crashes the game. What exactly am I doing wrong here? If you want to help I've attached the .esp file, it's located under staff04 in weapons section in the creation kit. I've tried tweaking multiple values but the arrows never do any damage.

 

The weapon is located under the misc items tab (You have to have the dwarven smithing perk) and requires 2 firewood, 2 leather strips and a hunting bow.

 

 

Let me know if you'd like to help.

 

Update: Fixed the crashing and the damage, but does anyone have the foggiest idea how to make it shoot more then one arrow?

Edited by ulera
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Well, you can change the # of projectiles on a bow, but that probably doesn't give the desired effect.

 

No, I tried that... I can't even figure what that value even does. I think I'm just going to have to write a script that spawns 31 arrows at the same instance I fire, but I don't know if that's possible.

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If it's a bow, then edit the 3d model of the arrow by copying and pasting the arrow 31 times, next to each other in the desired formation. then you could just make the damage 31x the normal arrow damage. Not sure whether this is possible with staff projectiles or not but it's worth a shot. Edited by Jimmt
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If it's a bow, then edit the 3d model of the arrow by copying and pasting the arrow 31 times, next to each other in the desired formation. then you could just make the damage 31x the normal arrow damage. Not sure whether this is possible with staff projectiles or not but it's worth a shot.

 

I guess that would work. I'd rather make it actually shoot multiple arrows though so it could actually hit multiple targets. But I guess I'm limited by the game engine in this case.

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