Sindrie Posted February 21, 2012 Share Posted February 21, 2012 (edited) So i'v been trying to understand this papyrus system and I hate it lol.... the old BGS scripts were so much easier but anyways ....I wan't a perk to change the health of a summon the way I thought to do this is take a perk and have a quest script (this one) see that and then set a global the I will make up latter.I have not scripted in months and that was in fallout NV at that so It would look something like get playerhasperk wambat ;;;;;;;;;;wambat is the new perk if wambat = 1 then set globalvalue Feces to 1 ;;;;;;;;;;;;;;;Feces being the new gobal value the old style would look some what like that once again I havnt done this in like 4 months so I know that is wrong up there but you get the drift, I'v been trying to do this for 3 days now and i can't figure it out i'v checked tutorials and random vanilla scripts and can't find what i'm looking for. Any help would be amaizing. Edited February 21, 2012 by Sindrie Link to comment Share on other sites More sharing options...
flobalob Posted February 22, 2012 Share Posted February 22, 2012 Off the top of my head if wambat = 1 This is an assignment not not a comparison (as I'm not a C programmer I do this A LOT) it should be if wambat == 1 Link to comment Share on other sites More sharing options...
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