Grifman Posted July 2, 2017 Share Posted July 2, 2017 Ok, this is really strange. I haven't played FO4 in a couple of months. In getting ready to play I uninstalled one mod and installed another. At some point in doing this, I got some strange message from NMM about not recognizing where my mods were and that it would look for them (or something like that, sorry don't remember the exact words) - though they all seemed to be there to start with in NMM. After it completed, all my mods show up correctly in both tabs under Plugins and Mods (though again, they were always there). They also show up in the plugins.txt file. But when I run the game, the game acts strange. When I load a save it tells me that data is missing and starts to list what missing (all of the DLC which I have installed and finished, and what looks like most of my mods). Some mods that give me a message when they first run now give me starting messages. For example I have a mod that repairs the Castle - I get the message that it is available for me to repair the Castle. Another mod that allows you to assign Tina DeLucca to a settlement tells me to do this (it recognizes that I have met her but not that I have already assigned her). Some other mods that put an item in my inventory to control mod parameters now tell that that items is now available. Yet I have already done all of these things. Other mod are clearly not activated. Even stranger the game sends me the DLC starting notifications even though I have completed all of the DLC's already. Why is this happening?! They're not controlled by the plugin.txt and they show in NMM. Any one have an idea as to what is going on? Right now I'm pretty screwed :( Thanks if anyone can help! Link to comment Share on other sites More sharing options...
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