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Posted (edited)

There are lots! What are you looking for?

 

I do see that many (most?) item mods expect you to have either "AddItem" (or a mod like it) or "The Winter Forge" installed. That's because those are the simplest ways for a mod author to get new items into the player's inventory without having to mess with creating new merchants, adding things to an existing merchant's stock, or worse... creating event triggers and dialogues to handle the transactions.

 

BTW: Why not just use "AddItem" and the Command Console?

 

[EDITED: Changed after looking at a sampling of the mods listed in the "Items" category. Many (most?) do employ the Command Console to add the item to the player's inventory.]

Edited by Thandal
Revised content.
Posted
  On 7/3/2017 at 3:33 PM, Thandal said:

Lots. Lots and lots and lots and lots!

 

What...

 

a. Are you looking for?

 

and

 

b. Makes you ask that way?

 

AFAIK, only the "AddItem" mod and ones like it, or the ones that expect the player to have it installed, require the Command Console.

 

Most of the Item Mod installation instructions I looked at say something like: "Copy the [specific] file into your \BioWare\Dragon Age\packages\core\override folder".

Any of the mods I looked at, still require you to use the command counsel even after mod is installed.

 

I'm looking for mods that I can install, that put armor or weapons in merchants or come of mobs drops.

Posted

I think you'll have to read the authors' instructions for each mod then. If a mod requires another mod to work, the author should/must say so in the Description. But no way I know of to filter the files list for "Doesn't require the Command Console". :happy:

 

And again, why not just use "AddItem"? :huh:

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