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Cleaning up the .esp


hoax2

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1. Is there a way to clean up the .esp before I distribute it?

2. Is there a way to see/check a list of what objects this .esp overrides?

 

DETAIL: I spend a lot of time poking around the base-game areas and objects to work out how they are made, but this leaves an asterix * next to the items/cells I've been learning from and obviously I'd like to delete that from my mod so it doesn't clash with other mods for no real reason. Basically I need to delete mod changes on some objects but not delete the object.

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Although TESsnip does a better job (or at least it did in Oblivion/Fallout, I havent needed it yet for Skyrim)

You can do a lot of cleanup by opening the details window of your mod and selecting anithing that you want to "Un-Change" and pressing Delete, then the CK will ignore the item(s) that you specified as it loads your mod. Once loaded then save your mod.

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  • 2 weeks later...

1. Is there a way to clean up the .esp before I distribute it?

2. Is there a way to see/check a list of what objects this .esp overrides?

 

DETAIL: I spend a lot of time poking around the base-game areas and objects to work out how they are made, but this leaves an asterix * next to the items/cells I've been learning from and obviously I'd like to delete that from my mod so it doesn't clash with other mods for no real reason. Basically I need to delete mod changes on some objects but not delete the object.

 

What I do, when I just want to examine and understand another mod is to open the CK, and load the mod. Be sure autosave every xx minutes is OFF. Then explore anywhere. Don't save at all. Close the CK. Say 'no' to save changes. Now you have looked around, moved items in a mod, to look under the hood, etc. And not 'changed' or 'touched' anything. No new asterisks anywhere. Clean. Easy. No 'other' programs needed.

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What I do, when I just want to examine and understand another mod is to open the CK, and load the mod. Be sure autosave every xx minutes is OFF. Then explore anywhere. Don't save at all. Close the CK. Say 'no' to save changes. Now you have looked around, moved items in a mod, to look under the hood, etc. And not 'changed' or 'touched' anything. No new asterisks anywhere. Clean. Easy. No 'other' programs needed.

I didn't know there was an autosave feature at all. Thanks for that!

 

I've also been creating a new cell to do all my testing in so that I don't have to alter the game-locations just to try something. Then just use console "coc NAMEOFCELL" to test.

Edited by trebtreb
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