hoax2 Posted February 22, 2012 Share Posted February 22, 2012 1. Is there a way to clean up the .esp before I distribute it?2. Is there a way to see/check a list of what objects this .esp overrides? DETAIL: I spend a lot of time poking around the base-game areas and objects to work out how they are made, but this leaves an asterix * next to the items/cells I've been learning from and obviously I'd like to delete that from my mod so it doesn't clash with other mods for no real reason. Basically I need to delete mod changes on some objects but not delete the object. Link to comment Share on other sites More sharing options...
synthalas Posted February 22, 2012 Share Posted February 22, 2012 You can use TESsnip from FOMM to edit the contents of the esp file to remove underwanted changes to other cells. Hope that helps! Link to comment Share on other sites More sharing options...
flobalob Posted February 22, 2012 Share Posted February 22, 2012 Although TESsnip does a better job (or at least it did in Oblivion/Fallout, I havent needed it yet for Skyrim) You can do a lot of cleanup by opening the details window of your mod and selecting anithing that you want to "Un-Change" and pressing Delete, then the CK will ignore the item(s) that you specified as it loads your mod. Once loaded then save your mod. Link to comment Share on other sites More sharing options...
hoax2 Posted February 22, 2012 Author Share Posted February 22, 2012 (edited) EDIT: Found the "Details window" it pretty crazy looking with all the Ref IDs but thanks heaps. Edited February 22, 2012 by trebtreb Link to comment Share on other sites More sharing options...
elanaagain Posted March 4, 2012 Share Posted March 4, 2012 1. Is there a way to clean up the .esp before I distribute it?2. Is there a way to see/check a list of what objects this .esp overrides? DETAIL: I spend a lot of time poking around the base-game areas and objects to work out how they are made, but this leaves an asterix * next to the items/cells I've been learning from and obviously I'd like to delete that from my mod so it doesn't clash with other mods for no real reason. Basically I need to delete mod changes on some objects but not delete the object. What I do, when I just want to examine and understand another mod is to open the CK, and load the mod. Be sure autosave every xx minutes is OFF. Then explore anywhere. Don't save at all. Close the CK. Say 'no' to save changes. Now you have looked around, moved items in a mod, to look under the hood, etc. And not 'changed' or 'touched' anything. No new asterisks anywhere. Clean. Easy. No 'other' programs needed. Link to comment Share on other sites More sharing options...
Taocat Posted March 4, 2012 Share Posted March 4, 2012 Do a search on cleaning esp hear in the forums. There is a tutorial for it posted. Link to comment Share on other sites More sharing options...
hoax2 Posted March 9, 2012 Author Share Posted March 9, 2012 (edited) What I do, when I just want to examine and understand another mod is to open the CK, and load the mod. Be sure autosave every xx minutes is OFF. Then explore anywhere. Don't save at all. Close the CK. Say 'no' to save changes. Now you have looked around, moved items in a mod, to look under the hood, etc. And not 'changed' or 'touched' anything. No new asterisks anywhere. Clean. Easy. No 'other' programs needed.I didn't know there was an autosave feature at all. Thanks for that! I've also been creating a new cell to do all my testing in so that I don't have to alter the game-locations just to try something. Then just use console "coc NAMEOFCELL" to test. Edited March 9, 2012 by trebtreb Link to comment Share on other sites More sharing options...
flobalob Posted March 9, 2012 Share Posted March 9, 2012 The autosave feature saves the mod into the Skyrim\Backup directory is doesn't overwrite the esp file. Link to comment Share on other sites More sharing options...
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