Sader325 Posted February 22, 2012 Share Posted February 22, 2012 Alright so I've got a question, but since its dealing with models and meshes I'm not exactly sure how to go about asking it. That being said I'll try to describe it as best as I can. So I'm working on an enchant effect that incorporates a custom model put on this site recently: http://skyrim.nexusmods.com/downloads/file.php?id=10658 As I don't have permission to use the file in my mod publicly, this project is currently for personal use. After digging around in the CK for a while I was able to learn how to create custom enchants that react based on preset conditions. One of those effects I made was this enchant for my Armor. http://i46.photobucket.com/albums/f122/Sader325/TESV2012-02-2114-01-38-81.jpg This effect is similar to the ebony mail effect, except that it can be activated by crouching and blocking. I call it the "Last Stand" effect. Now, the idea I had involved using the model as an additional part of the effect that would only "appear" when Last Stand is activated. Well so far I've got it working correctly except for one problem, the model doesn't "attach" itself to the body like when it's worn as a separate equipment, meaning that it essentially "floats". Now, in retrospect I should have seen this coming, because it makes sense as when the wings are worn as separate equipment they are "attached" to the spine mesh/node somehow. So my question is, do you think its possible to make the "spell effect" version of this model function in the same way as the "equipped" version of the model. And what exactly do I have to do to make that possible? Link to comment Share on other sites More sharing options...
LittleBaron Posted February 22, 2012 Share Posted February 22, 2012 Pretty! I can't help with your problem, though... I suspect it's not possible. Maybe you could use a script as part of the effect that actually DOES attach wings until the effect is over?Or, perhaps less literally attached wings would work... make them more ethereal and perhaps dither them into beams that cross through the player, or something like that? Link to comment Share on other sites More sharing options...
Sader325 Posted February 22, 2012 Author Share Posted February 22, 2012 Pretty! I can't help with your problem, though... I suspect it's not possible. Maybe you could use a script as part of the effect that actually DOES attach wings until the effect is over?Or, perhaps less literally attached wings would work... make them more ethereal and perhaps dither them into beams that cross through the player, or something like that? Honestly, I was beginning to think that might be my only solution... Though I was hoping to avoid this =( as my knowledge of scripting is...well non-existant would be putting it nicely I think. Link to comment Share on other sites More sharing options...
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