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Posted
I'm noticing that at a fairly short range, some branches pop in on trees of all kinds. It's distracting, and I have performance to spare, so what value do I change in the .ini to fix this? It's like the trees are in some kind of 'half-LOD' where they're not LOD, but they're still missing branches which pop in as you get close.
Posted (edited)

No, my settings are on high with texture packs at 80-90 fps outdoors. I could go ultra easily, but this is irrelevant. I'm not exactly a novice at optimizing games. For my specs, look at my sig.

Also, my ugrids are at 7.

What value must be tweaked to fix this tree lod?

Edited by Rennn
  • 3 years later...
Posted
[Display]
fMeshLODLevel2FadeTreeDistance=1000000.0000
fMeshLODLevel1FadeTreeDistance=1000000.0000
[TerrainManager]
fTreeLoadDistance=150000.0000 (you could try higher, I don't see a difference)

 

Good luck. :)

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