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Question about porting my sound mod from PC to Xbox


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Hi folks,

 

I created and published a sound mod for Fallout 4 /PC that folks are asking me to port to Xbox. Fine with me, but I have looked at the CK and frankly, I am a bit overwhelmed. Is there a way (or suggestions) on how I can port the mod for Xbox without having to figure out the CK (I gave up after 2 days).

 

Thanks in advance!

Uwajimaya

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Its easy,

1. load your mod.

2. log into bethesda.net (third button from the bottom under File.)

3. click upload plugin and archive to bethesda.net and then XB1. (button above the login button)

4. A screen will appear allowing you to select which files to add. It does not include nor need the esp/esm to be listed here. It will automatically add everything the esp referances, so if your esp points to vanilla stuff you can remove them from the upload. If you are not using an esp you have to just add everything manually. just click create archive and it will move onto the next step.

5. Next pops up a window listing all your uploaded mods for the xb1. Select create new mod button in bottom left hand corner.

6. In the new page enter the title of your mod as you want it to appear on bethesda.net. Do not make it too long as it does not show many words when browsing mods. Dont bother filling in the rest as it is easier to do that later.

7. click upload/update/create button in bottom right hand corner.

8. A progress bar will appear when it finishes click the proceed to bethesda button with the green arrow.

9. A new webpage appears logged into bethesda.net. If you are not logged in, log in on a separate tab/window and refresh the page.

10. Click the edit button in top left hand corner below the mod title.

11. Add pictures, a description (its fussy about exotic keyboard characters and does not accept any text script) Choose as many relevant categories as you like, add version number and any mod dependencies here. A word of note any mod dependencies list at the bottom will be installed automatically when they install your mod so if there are several version of that mod it works with its best to leave this bit blank.

12. Click save button at the bottom.

13. hopefully it saved fine if not its probably complaining about some keyboard charector in the description or mod notes being too long.

14. pictures you selected do not appear straight away. You can refresh the page to make sure they were added properly.

15. Click publish button next to the edit button.

 

and thats it.

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Thanks for your responses. I tried to figure it out, but I can't. (Didn't even get past step 1 - "load your mod", don't even know how/where. It's just a set of replacement sounds). Unfortunately, I don't have the time to learn the CK.... would any of you be willing or able to port the mod (with my permission of course).

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Well just tested and grayed PC/XB1/PS4 options only appeared if I skipped step two.

 

Anyway seems you cannot upload a mod to bethesda.net without an ESP.

 

Your going to have to create a blank one to continue.

 

To do this:

1. Load fallout4.esm

2. Press save once it has loaded. Give the ESP your mods name.

 

And that's it. The ESP is already loaded and made active by the creation kit ready for you to move onto step two of uploading the mod.

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