Korodic Posted July 3, 2017 Share Posted July 3, 2017 Hey guys, I'm in Nifscope, copying a branch from one object to another. I then transform the piece to where I want it to be and save. I have nifscope configured so I can see textures and it states it sanitizes the object when I save it. The object looks correct in Nifscope but crashes the CK as soon as I try to replace an existing nif on a static base object I copied for this purpose (changing it's nif to mine). I tried googling, but I just dunno how to really give specifics needed to troubleshoot what's causing my issue. Mesh is just adding a flag to a non-bent flagpole. Figured it would be a good first attempt. Please help me, nifgods <3 .nif: https://drive.google.com/open?id=0ByCMgEoKCVlyNnpCNTEtZG9UR28 Link to comment Share on other sites More sharing options...
deadbeeftffn Posted July 4, 2017 Share Posted July 4, 2017 You are referencing two strings which do not exist. Block #7 BSTriShape -> DLC04_FlagPoleNukaCola[5] : Index 5 does not existBlock #8 BSLightingShaderProperty -> DLC04_FlagPoleNukaCola[6] : Index 6 does not exist Should be sufficient to rename this blocks. Link to comment Share on other sites More sharing options...
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