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New to NifScope, first time looking at splicing objects. Crashing CK like a true noob.


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Hey guys,

 

I'm in Nifscope, copying a branch from one object to another. I then transform the piece to where I want it to be and save. I have nifscope configured so I can see textures and it states it sanitizes the object when I save it. The object looks correct in Nifscope but crashes the CK as soon as I try to replace an existing nif on a static base object I copied for this purpose (changing it's nif to mine).

 

I tried googling, but I just dunno how to really give specifics needed to troubleshoot what's causing my issue.

 

Mesh is just adding a flag to a non-bent flagpole. Figured it would be a good first attempt.

 

Please help me, nifgods <3

 

.nif: https://drive.google.com/open?id=0ByCMgEoKCVlyNnpCNTEtZG9UR28

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You are referencing two strings which do not exist.

 

Block #7 BSTriShape -> DLC04_FlagPoleNukaCola[5] : Index 5 does not exist

Block #8 BSLightingShaderProperty -> DLC04_FlagPoleNukaCola[6] : Index 6 does not exist

 

Should be sufficient to rename this blocks.

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