hoax2 Posted February 22, 2012 Share Posted February 22, 2012 (edited) ANSWER: http://www.creationkit.com/SetMotionType_-_ObjectReferenceAdd the "defaultDisableHavokOnLoad" script to the object, and make sure the properties; havokOnActive, havokOnHit, havokOnZey are all set to false (edit value = unchecked). === I've made an activator using a base-game model but it seems to inherit the model's physics. I've ticked "Don't Havok Settle" which works until something hits it but realistically I want it to act like a static object.. Can this be done? Edited February 22, 2012 by trebtreb Link to comment Share on other sites More sharing options...
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