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Can I make an object static?


hoax2

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ANSWER: http://www.creationkit.com/SetMotionType_-_ObjectReference

Add the "defaultDisableHavokOnLoad" script to the object, and make sure the properties; havokOnActive, havokOnHit, havokOnZey are all set to false (edit value = unchecked).

 

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I've made an activator using a base-game model but it seems to inherit the model's physics.

 

I've ticked "Don't Havok Settle" which works until something hits it but realistically I want it to act like a static object..

 

Can this be done?

Edited by trebtreb
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