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Time for an up-to-date throwing weapons mod, maybe?


faffman

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I haven't used Throwing Weapons Redux since 2014 I think it was, and I'm currently using it for my assassin character instead of using bows. I should first say I'm only using throwing knives for now and haven't tested the other ones yet.

 

The mod works decently enough. The knives do fair damage for what they are (possibly too much if we're realistic about it), and they're fairly easy to hit with once you get the hang of it. They also give sneak damage since they're used like one-handed weapons, but since they're classified as war axes rather than daggers, the sneak damage isn't too high, which is only fair and good. In the MCM menu, you can add perks related to throwing weapons, if you don't want to use the perk tree addition. I use perk tree overhauls, so the MCM option is good to have.

 

Now for the problems. The mod hasn't been updated since 2013, so I don't really have hopes that the author will do any more work on it (though if he sees this thread, cheers mate). For starters, mostly when I use sneak attacks with the knives, and sometimes in actual combat, the game takes a second or two to register the hit. I could throw three knives at an elk while sneaking without it even running away from me, and when it finally noticed, it was already dead.

So a bit faster performance would be golden.

 

I don't mind the knives being classifed as axes, since that way they can't abuse dagger sneak damage perks. But since they are classified as axes, they also aren't silent to use if you stand too close to an enemy when throwing. The enemies do notice the knives and enter combat mode if the knives land close to them, so they should be usable as a distraction or misdirection, but since you make sound when simply throwing them, that doesn't work too well.

So make the throwing action itself silent, for throwing axes as well (given their size, not too big), javelins can be discussed if they should be silent.

 

And my biggest problem, since I'm an assassin character, is that poison doesn't work reliably with throwing weapons. You can apply poison to a throwing weapon, and it will show that green drop in the items menu, but even if you equip it and throw it, you still have it in your inventory after throwing, meaning you throw one of the un-poisoned ones. The exception is if you poison the last knife of one kind (steel, for example), then the poison will affect the target, but then you have to drop all other steel knives, throw the poisoned one, and then pick the other ones up again, and they are dropped individually rather than in batches like arrows are.

So a reliable poisoning system is needed.

 

Finally, only a personal preference, I think it makes more sense to make the throwing weapons level your one-handed skill, unlike the archery skill which TWR does, since you only use one hand to throw. And if I wanted to use the archery skill for ranged attacks, I would just use bows.

 

Sorry for the textwall, I hope I described the issues clearly enough. Anyone feel like tackling this?

Edited by faffman
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