HakuSenpai Posted July 4, 2017 Posted July 4, 2017 In order for mods to work, do I have to always launch my game through the frosty mod manager? I can't find the answer to this anywhere, sorry if it's common sense.
Ehamloptiran Posted July 4, 2017 Posted July 4, 2017 yes u do, otherwise it just runs the vanilla game, u can launch the mod manager from the cmdline, so that way u can create a shortcut to run the game, using the following command: FrostyModManager.exe -launch <ProfileName> this will launch the mod manager, which will automatically launch the game with the specified profile, and then the mod manager will shut itself down.
HakuSenpai Posted July 4, 2017 Author Posted July 4, 2017 yes u do, otherwise it just runs the vanilla game, u can launch the mod manager from the cmdline, so that way u can create a shortcut to run the game, using the following command: FrostyModManager.exe -launch <ProfileName> this will launch the mod manager, which will automatically launch the game with the specified profile, and then the mod manager will shut itself down. Thank you!!
Rikumaru7 Posted December 24, 2019 Posted December 24, 2019 Hey i know this post is from awhile ago but could i please have some help making this work?
Tachyana1 Posted January 10, 2020 Posted January 10, 2020 (edited) Hey i know this post is from awhile ago but could i please have some help making this work? It took me awhile to figure it out. (I made a new profile, added the mods I use and named it MEA) Your shortcut should look like this. (Edit the path to match yours) "D:\Frosty Mod Manager\FrostyModManager.exe" -launch MEA Edited January 10, 2020 by Tachyana1
dmittner Posted February 29, 2020 Posted February 29, 2020 I take it there's no way to have Frosty do what's needed for the mods to be present *without* starting the game, is there? I also use WeMod and I believe that similarly requires the game be launched from within the application. That would mean I have to choose between mods and what WeMod offers.
Thandal Posted February 29, 2020 Posted February 29, 2020 @dmittner; You are correct, you have to choose which (set of) mods you want to use and launch the game via the appropriate utility. (Older ".daimod" files could be packaged directly into the game, but that method had other drawbacks.)
Lyrithius Posted September 16, 2020 Posted September 16, 2020 Is there any sort of command line syntax I can use within the FMM launch config options to allow it to launch games that are installed on different drives? It's completely stupid if this FMM can't launch a game just because its installation location isn't the C:\ drive. FFM and the game are both installed on my F:\ drive, I just dont see how/why the f*#@ that should EVER matter.
Dajudge06 Posted May 24, 2021 Posted May 24, 2021 I take it there's no way to have Frosty do what's needed for the mods to be present *without* starting the game, is there? I also use WeMod and I believe that similarly requires the game be launched from within the application. That would mean I have to choose between mods and what WeMod offers.Old post I get it, but reguarding WeMod in general, you can start up the game from anywhere, then hit the play button and it will automatically attach to the game. If your dealing with a game that WeMod doesnt have on a different platform i.e. ME:A on Origin but not steam, using the fix button will let you pick the exe for that game, doesnt matter what platform since it attaches to the executable. You should be able to pretty much mod anything so long as the modding doesnt change the exe itself.
BUCKinFL Posted July 2, 2021 Posted July 2, 2021 Why can't we just add the mods to the game files, like you can do with most games? Why do you have to use a mod manager? I can understand that a mod manager can be a safer, and easier way to mod the game...keeping them separate...which allows you to easily remove broken mods, and not have to delete and relaod your game...but once you know a mod works, why can't you instead, just make it part of the game file, like you do with the OT?
Recommended Posts