Thandal Posted July 3, 2021 Share Posted July 3, 2021 @BUCKinFL; Short Answer: ME:A uses the Frostbite engine. Modding games that use FrostBite is much more difficult than for those using many others, especially the Gamebryo/Creation Engine used for the Elder Scrolls games. The "managers" are a godsend for making modding Frostbite games possible at all for non-programmers! Unlike the Unreal Engine used for the earlier ME games, or what BioWare had done for their own Eclipse/Aurora engine used for the first two games in the DA-series, DICE (the developers of Frostbite, then named "FrostByte", and now owned by EA) have never released a tool kit for modders. Their only public comment on the subject was, "Maybe someday..." Oh, and all of EA's AAA games are now required to use Frostbite since; they own it, and it makes it easy to port the code to all the relevant platforms (PC, Xbox, PS, and even Swtich.) Link to comment Share on other sites More sharing options...
Sirsoppa Posted August 10, 2021 Share Posted August 10, 2021 I understand why you have to do it this way but it sucks a bit for me personally because I am unable to launch DA: Inquisition in Windows 10 without using the launch troubleshooter thingy ( have tried lost of things to fix it and no luck ) so launching through Frosty doesn't work for me either and just does basically the same thing trying to launch it normally does meaning nothing. Link to comment Share on other sites More sharing options...
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