Skybroom Posted July 4, 2017 Share Posted July 4, 2017 (edited) Beyond Skyrim - Bruma.Any help or piece of advice would be highly appreciated.I've got a problem with distant trees dipicting as soon as I crossed the border to Cyrodiil. Distant trees look like scyscrapers: Something wrong with LOD, I firstly presumed. Then I noticed it concerns not only fairly remote tees, but those situated not far away from the viewer (excuse me for my English). As if the distance for texture dipicting grew drastically reduced. Re-installation doesn't help. I have pretty low fps, but never encountered such a glitch. Found no information covering this issue on Bruma mod page. Might it be a "special" system requirements for Cyrodiil (not claimed by authors)? Some ini editions needed or what? Please, help! Edited July 4, 2017 by Skybroom Link to comment Share on other sites More sharing options...
skannerz22 Posted July 4, 2017 Share Posted July 4, 2017 it's likely the mod is broken but a lot of mod authors deny there being anything wrong with what they made try using enb and cleanmemit looks similar to the black textures on npc's i had years ago then cleanmem fixed it Link to comment Share on other sites More sharing options...
Skybroom Posted July 5, 2017 Author Share Posted July 5, 2017 it's likely the mod is broken but a lot of mod authors deny there being anything wrong with what they made try using enb and cleanmemit looks similar to the black textures on npc's i had years ago then cleanmem fixed itNope, Cleanmem didn't fix it. Unfortunately. Thank you for reply.The strange thing is Bruma mod authors ignore my report. I had a lot of new-lands mods, like Falskaar, and World of Rudra, I used to have SFO and other flora overhaul mods with no such issues. Bruma seems to give not much of new flora (motherwort and a couple of mushrooms - that's all), it uses vanilla (or default) trees. Why does it make such a stress on my computer, as to kill the trees LOD (or whatever) completely? I am at a loss. Link to comment Share on other sites More sharing options...
skannerz22 Posted July 6, 2017 Share Posted July 6, 2017 it's likely the mod is broken but a lot of mod authors deny there being anything wrong with what they made try using enb and cleanmemit looks similar to the black textures on npc's i had years ago then cleanmem fixed itNope, Cleanmem didn't fix it. Unfortunately. Thank you for reply.The strange thing is Bruma mod authors ignore my report. I had a lot of new-lands mods, like Falskaar, and World of Rudra, I used to have SFO and other flora overhaul mods with no such issues. Bruma seems to give not much of new flora (motherwort and a couple of mushrooms - that's all), it uses vanilla (or default) trees. Why does it make such a stress on my computer, as to kill the trees LOD (or whatever) completely? I am at a loss. a lot of these mod authors are behaving like the failing chefs on kitchen nightmares Link to comment Share on other sites More sharing options...
Reynard131 Posted July 6, 2017 Share Posted July 6, 2017 it's likely the mod is broken but a lot of mod authors deny there being anything wrong with what they made try using enb and cleanmemit looks similar to the black textures on npc's i had years ago then cleanmem fixed itNope, Cleanmem didn't fix it. Unfortunately. Thank you for reply.The strange thing is Bruma mod authors ignore my report. I had a lot of new-lands mods, like Falskaar, and World of Rudra, I used to have SFO and other flora overhaul mods with no such issues. Bruma seems to give not much of new flora (motherwort and a couple of mushrooms - that's all), it uses vanilla (or default) trees. Why does it make such a stress on my computer, as to kill the trees LOD (or whatever) completely? I am at a loss. a lot of these mod authors are behaving like the failing chefs on kitchen nightmares This is clearly a set-up issue..........Follow the mod authors set-up instructions, or there will be issues such as this... Link to comment Share on other sites More sharing options...
Skybroom Posted July 12, 2017 Author Share Posted July 12, 2017 it's likely the mod is broken but a lot of mod authors deny there being anything wrong with what they made try using enb and cleanmemit looks similar to the black textures on npc's i had years ago then cleanmem fixed itNope, Cleanmem didn't fix it. Unfortunately. Thank you for reply.The strange thing is Bruma mod authors ignore my report. I had a lot of new-lands mods, like Falskaar, and World of Rudra, I used to have SFO and other flora overhaul mods with no such issues. Bruma seems to give not much of new flora (motherwort and a couple of mushrooms - that's all), it uses vanilla (or default) trees. Why does it make such a stress on my computer, as to kill the trees LOD (or whatever) completely? I am at a loss. a lot of these mod authors are behaving like the failing chefs on kitchen nightmares This is clearly a set-up issue..........Follow the mod authors set-up instructions, or there will be issues such as this... Must've missed something important in the discription. Link to comment Share on other sites More sharing options...
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