ObieDwyer Posted July 4, 2017 Share Posted July 4, 2017 I have no idea how to achieve something like this through scripting or even if it's possible so I'm asking for help. I want a mod where items receive permanent debuffs based on how much damage they have taken over time so you can't just keep repairing the same weapon over and over until it's back to 100%. So say you've just found a dwarven short sword and it does 10 base damage and it's health is 100%. After using it for a bit the health is at 75% and damage is at 7.5, so you repair it back to 100% and 10 damage. This happens a few times after holding onto the sword for a couple of levels, but when you go to repair the item back to 100% health you find that it still only does 8 damage. Turns out temporary repairs doesn't fix long time wear and tear and it's time for a replacement. I feel like it'll add a little more value to things like trading and crafting (via mods) as in the vanilla game, once you get an high level item you have very little reason to ever buy/pick up/make a new one. Link to comment Share on other sites More sharing options...
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