Jump to content

AI Question


Make7

Recommended Posts

Alright, ive been working on a little expansion for Seyda Neen, cuz all the other ones suck ;) I made some special archers based off the imperial ones but now I am having some problems.

 

I put quite a few of the archers on tower walls and keeps, but they all seem to wander around like friggin tards. I cant understand why an archer on top of a tower 4ftx4ft feels the need to walk in circles.

 

I looked in the ai section and the only options I saw didnt really do much for stopping them. Any suggestions?

Link to comment
Share on other sites

their problem is the package in the AI, edit those archer NPC's, and on the window that comes up, click on "AI", there will be a "wander" package in the AI, delete it, and there will be this arrow pointing down, click on it, and several other packages will show up, choose wander, another window will come up, change distance from 512 to 0, then the archers will sit still, although, i dont know if you cant make them not turn around to you.
Link to comment
Share on other sites

EDIT::Well the info worked, they no longer moved around, but unfortunately it spawned like 5 things i didnt place and re-arranged all of the guards :blink:

Why's it gotta be so mean :(

 

EDIT:::LOL ok im gonna become annoying soon, fixed the problem with the re-arranged spawns. But now, the guards are double spawning, they have exact duplicates of themselves right by eachother. Any suggestions :/ :blink: <_<

Link to comment
Share on other sites

double spawning!, holy fruitbowls of the grim and frostbitten necrowizard!, how did you get that happenning, were you using any other mods in it, or was it one minute 5 people, next minute, 10?, you should delete them all, make new NPC's, replace them, fix the packages again, and see what happens.
Link to comment
Share on other sites

Never load from a save that you created or modified while you had the plugin loaded while you're actively working on the plugin -- the game will load both the references to those archers in your savegame and the references in the "new" plugin, creating doubling.

 

...Also, I think it's a tad bit idiotic to refer to other Seyda Neen expansions as sucky when you can't figure out how to build a path grid, clean up doubling, or set an NPC's wander distance to 0, on top of not knowing what a dirty save is. I'm not saying that one should not criticize a work that he cannot duplicate better, but that one should not duplicate such works out of spite -- and worse at that.

Link to comment
Share on other sites

Ok ok I apologize for calling them sucky. After doing some of this work I see how much time they put into it and I respect that. But personally I just don't like em :)

And I am sure alot of people, if I release this (damn doubling) will say it sucks and they want to create better but /shrug.

 

So you are saying that the doubling problem will go away if i open a fresh game after each time i save the mod? Awesome thank you for the info.

 

Again I apologize for calling the other mods sucky, they arent sucky, I just wanna 'tweak' diferently ^.^

Link to comment
Share on other sites

  • 2 weeks later...

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...