stonefisher Posted July 4, 2017 Share Posted July 4, 2017 (edited) Are there alternatives to setscale like changing the size of the reference object or something. I have noticed that collision meshes does not scale with model which is annoying. Edit: after testing, I should be asking is there any way to scale the collision mesh with scripts? Edited July 4, 2017 by stonefisher Link to comment Share on other sites More sharing options...
FiftyTifty Posted July 4, 2017 Share Posted July 4, 2017 Disable and then enable the object after resizing it. Link to comment Share on other sites More sharing options...
stonefisher Posted July 5, 2017 Author Share Posted July 5, 2017 Well tried that with console commands ingame, didnt seem to affect NPC collision meshs. Link to comment Share on other sites More sharing options...
FiftyTifty Posted July 5, 2017 Share Posted July 5, 2017 Well tried that with console commands ingame, didnt seem to affect NPC collision meshs. Dunno about NPCs, but I distinctly remember that being a requirement when scaling objects in New Vegas. Link to comment Share on other sites More sharing options...
stonefisher Posted July 5, 2017 Author Share Posted July 5, 2017 (edited) Shame, Its fun running around at 0.3 scale too. Also sucks for my mod. Edited July 5, 2017 by stonefisher Link to comment Share on other sites More sharing options...
Recommended Posts