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monk/necromancer hood mesh alteration request


capitancrunch

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Would someone more talented than I in Blender or another 3d app be willing to make a variation on the monk/necromancer hood that gets rid of the ring/bump on the right shoulder and makes it so the front part of the hood is symmetrical (right now it's lower on the right side and offcenter)? I think it'd be nicer with either a less obvious bulge and better positioned hood.

 

I (and I'm sure others) would really appreciate it.

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Would someone more talented than I in Blender or another 3d app be willing to make a variation on the monk/necromancer hood that gets rid of the ring/bump on the right shoulder and makes it so the front part of the hood is symmetrical (right now it's lower on the right side and offcenter)? I think it'd be nicer with either a less obvious bulge and better positioned hood.

 

I (and I'm sure others) would really appreciate it.

 

Usually, more symmetry = less realistic. But such a thing should be quite easy to do yourself also with one of the many blender, maya or max tutorials out there. Making the hood lose its bump is probably doable by moving around vertexes a bit. removing the ring is likely a texturing issue, bump-mapped onto the model. Even if not, it can probably easily be clone-brushed with a cloth texture, unless it uses a separate section of it's UV map. Even then, removing it or flattening it along in Blender or w/e should be a great first-project to get acquainted with Blender as it's a great example of playing with vertexes on an excisting model, something many tutorials start with. And, it's good practise exporting models out of Skyrim and importing them back in again. :) If not, I'm sure a modder with enough spare time can probably do what you ask in a few hours. Personally, I lack the time to do something like that anytime soon.

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Would someone more talented than I in Blender or another 3d app be willing to make a variation on the monk/necromancer hood that gets rid of the ring/bump on the right shoulder and makes it so the front part of the hood is symmetrical (right now it's lower on the right side and offcenter)? I think it'd be nicer with either a less obvious bulge and better positioned hood.

 

I (and I'm sure others) would really appreciate it.

 

Usually, more symmetry = less realistic. But such a thing should be quite easy to do yourself also with one of the many blender, maya or max tutorials out there. Making the hood lose its bump is probably doable by moving around vertexes a bit. removing the ring is likely a texturing issue, bump-mapped onto the model. Even if not, it can probably easily be clone-brushed with a cloth texture, unless it uses a separate section of it's UV map. Even then, removing it or flattening it along in Blender or w/e should be a great first-project to get acquainted with Blender as it's a great example of playing with vertexes on an excisting model, something many tutorials start with. And, it's good practise exporting models out of Skyrim and importing them back in again. :) If not, I'm sure a modder with enough spare time can probably do what you ask in a few hours. Personally, I lack the time to do something like that anytime soon.

 

Asymmetry is ok, I just don't like how it covers one eye and half the face.

 

I'm decent in PS, and could edit the textures/bumpmaps myself, but I have no idea what I'm doing in any 3d app. The ring and the bump are both in the mesh, and the hood has thickness, so it can't be altered with simple alpha masking.

Edited by capitancrunch
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Would someone more talented than I in Blender or another 3d app be willing to make a variation on the monk/necromancer hood that gets rid of the ring/bump on the right shoulder and makes it so the front part of the hood is symmetrical (right now it's lower on the right side and offcenter)? I think it'd be nicer with either a less obvious bulge and better positioned hood.

 

I (and I'm sure others) would really appreciate it.

 

Usually, more symmetry = less realistic. But such a thing should be quite easy to do yourself also with one of the many blender, maya or max tutorials out there. Making the hood lose its bump is probably doable by moving around vertexes a bit. removing the ring is likely a texturing issue, bump-mapped onto the model. Even if not, it can probably easily be clone-brushed with a cloth texture, unless it uses a separate section of it's UV map. Even then, removing it or flattening it along in Blender or w/e should be a great first-project to get acquainted with Blender as it's a great example of playing with vertexes on an excisting model, something many tutorials start with. And, it's good practise exporting models out of Skyrim and importing them back in again. :) If not, I'm sure a modder with enough spare time can probably do what you ask in a few hours. Personally, I lack the time to do something like that anytime soon.

 

Asymmetry is ok, I just don't like how it covers one eye and half the face.

 

I'm decent in PS, and could edit the textures/bumpmaps myself, but I have no idea what I'm doing in any 3d app. The ring and the bump are both in the mesh, and the hood has thickness, so it can't be altered with simple alpha masking.

 

Hrmm, though perhaps one could alpha the hood part and cover the holes/gaps caused by the thickness with another hood (such as the thieves one) to mask that problem. Then simply retexture it to match the black hood bottom part.

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