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BADTFL and Trinity Plaza crashes


Erenar

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So I have a modded build of FO4 and all was great for 100 hours. Now, and I've been to these areas before, whenever I get close to BADTFL or Trinity, the game quits to desktop.

 

My spec is below, my mods are listed. AMDMiscMerge is my own handmade conflict resolution file.

 

Anyone aware of any conflicts, mesh issues etc that may cause me to crash?

 

0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 Unofficial Fallout 4 Patch.esp
8 8 DLCUltraHighResolution.esm
9 9 ArmorKeywords.esm
10 a Homemaker.esm
11 b HUDFramework.esm
12 c Loads.esm
13 d NewCalibers.esp
14 e SettlementKeywords.esm
15 f SimSettlements.esm
16 10 TrueStormsFO4.esm
17 11 DEF_WIDGETS_CORE.esm
18 12 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
19 13 def_inv_scrap_en.esp
20 14 SettlementMenuManager.esp
21 15 LooksMenu.esp
22 16 Movable Power Armor.esp
23 17 EnhancedLightsandFX.esp
24 18 jdmSofaSurfer.esp
25 19 Scrap Everything - Core.esp
26 1a Snappy_Scrap.esp
27 1b Weaponsmith Extended 2.esp
28 1c Armorsmith Extended.esp
29 1d Armorsmith All DLCs Patch.esp
30 1e Scrap Everything - Far Harbor.esp
31 1f Driveable Motorcycle Mod.esp
32 20 MojaveImports.esp
33 21 brotherhood of steel overhaul.esp
34 22 CutWeaponModsRestored.esp
35 23 3dscopes.esp
36 24 3dscopes-AddToSpawnList - CWMR Compatible.esp
37 25 3dscopes-FarHarbor.esp
38 26 3dscopes-framework.esp
39 27 BetterSettlers.esp
40 28 BetterSettlersCleanFacePack.esp
41 29 Eli_Armour_Compendium.esp
42 2a Eli_Chestnut Lodge DLC.esp
43 2b Eli_Faction Housing Overhaul - The Castle.esp
44 2c Eli_MarlboroughHouse.esp
45 2d RaiderOverhaul.esp
46 2e Snappy_HouseK.esp
47 2f ScrapUpdate - Core.esp
48 30 SuperMutantOverhaul.esp
49 31 Weaponsmith - Super Mutant Redux Patch.esp
50 32 AzarPonytailHairstyles.esp
51 33 WET.esp
52 34 Vivid Waters.esp
53 35 CutWeaponModsRestored-NukaWorld.esp
54 36 3dscopes-NukaWorld.esp
55 37 Wastelander's Cookbook.esp
56 38 Chemist's Cookbook.esp
57 39 chem redux.esp
58 3a [PPE] Chemist's Cookbook + Chem Redux [Patch].esp
59 3b [PPE] Chemist's Cookbook + Mojave Imports [Patch].esp
60 3c Crafting Workbench.esp
61 3d [PPE] Crafting Workbenches + Chemist's Cookbook [Patch].esp
62 3e [PPE] Wastelander's Cookbook + Mojave Imports [Patch].esp
63 3f CCOFO4 - Traits and More Perks.esp
64 40 PowerArmorT49.esp
65 41 Rangergearnew.esp
66 42 B-90.esp
67 43 America Rising - A Tale of the Enclave.esp
68 44 SSEX.esp
69 45 Better Vendor Stalls.esp
70 46 SimSettlements_XPAC_IndustrialRevolution.esp
71 47 BetterJunkFences.esp
72 48 BetterSettlersCCAPack2.0.esp
73 49 BetterSettlersNoLollygagging.esp
74 4a Raider Overhaul - AE Patch.esp
75 4b Cannabis Commonwealth.esp
76 4c CBBE.esp
77 4d contraptionslights.esp
78 4e SimHomestead.esp
79 4f CourserCrusher.esp
80 50 PlatinumCurieV2.1.esp
81 51 Deeper Thoughts (Curie).esp
82 52 kevbal.esp
83 53 ruined_simsettlement_addonpack.esp
84 54 TrailerParkDreams.esp
85 55 WVSimSAddon.esp
86 56 PCDugSIMAddon.esp
87 57 Mama Murphys Chair Redone.esp
88 58 SimSettlements_AddOnPack_Utilities_JtBryant.esp
89 59 hi_bettergardens.esp
90 5a CraftableAmmo.esp
91 5b CraftableAmmo_plus.esp
92 5c Crafting Workbenches - Ammo.esp
93 5d Crafting Workbenches - Automatron DLC.esp
94 5e Crafting Workbenches - Faction and Quest Requirements.esp
95 5f Crafting Workbenches - Junk Items.esp
96 60 Crafting Workbenches - Power Armor.esp
97 61 Crafting Workbenches - Pre War and Manufactured.esp
98 62 CROSS_GoreCrits.esp
99 63 CROSS_GoreCrits_FarHarborPatch.esp
100 64 CutWeaponModsRestored-Automatron.esp
101 65 CutWeaponModsRestored-FarHarbor.esp
102 66 CWMR-NW-Patch-ValdacilsItemSorting-DLCNukaWorld.esp
103 67 CWMR-A-Patch-ValdacilsItemSorting-DLCAutomatron.esp
104 68 CWMR-FH-Patch-ValdacilsItemSorting-DLCFarHarbor.esp
105 69 CWMR-Patch-AWKCR.esp
106 6a CWMR-Patch-ValdacilsItemSorting-Weapons.esp
107 6b dD-Enhanced Blood Basic.esp
108 6c DPAssaultCarbine.esp
109 6d DPAssaultCarbineNukaWorld.esp
110 6e DPAssaultCarbine AWKCR.esp
111 6f DX Courser X-92 Power Suit.esp
112 70 DX_Black_Widow.esp
113 71 Eli Armor Compendium AE VIS Patch.esp
114 72 EnclaveX02.esp
115 73 EveryonesBestFriend.esp
116 74 SurvivalOptions.esp
117 75 FemsheppingsPorts_LeahLilithAndKalilies_AWKCR_AE_V1.esp
118 76 IndustrialCity_Sim_Settlements_Addon.esp
119 77 Loads of Ammo - Leveled Lists.esp
120 78 LongerPowerLines3x.esp
121 79 LooksMenu Customization Compendium.esp
122 7a LoreFriendlySurvivalChems.esp
123 7b MI - WC - LFSC - RO - LLP.esp
124 7c T-51C Power Armor.esp
125 7d Vault-Tec Power Armor by NewerMind43 & Captain-Ultima.esp
126 7e UnionBlaster.esp
127 7f MidWest PA.esp
128 80 Minutemenoverhaul.esp
129 81 MinutemenPropaganda.esp
130 82 More Where That Came From - Classic.esp
131 83 More Where That Came From Diamond City.esp
132 84 MP40.esp
133 85 NewCalibers_MP40.esp
134 86 OCDecorator.esp
135 87 OCDecoratorDLC.esp
136 88 OCDispenser.esp
137 89 OctaviusSentibar_Labels.esp
138 8a PCDugWedges.esp
139 8b Pip-Boy Flashlight.esp
140 8c PortableRecycler.esp
141 8d Scrap Everything - Nuka World.esp
142 8e ScrapUpdate - FH.esp
143 8f SimSettlements_VIS.esp
144 90 Snappy_DecoKit.esp
145 91 Synth Overhaul.esp
146 92 Synth Overhaul - Black Patch.esp
147 93 THBrows.esp
148 94 TrueGrass.esp
149 95 TrueStormsFO4-FarHarbor.esp
150 96 TrueStormsFO4-FarHarborExtraRads.esp
151 97 TrueStormsFO4-GlowingSeaExtraRads.esp
152 98 TrueStormsFO4-NukaWorld-FH-Compat.esp
153 99 WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp
154 9a VIS - Loads.esp
155 9b Wasteland Sniper by Hothtrooper44.esp
156 9c WCB - ViS Sorting Patch.esp
157 9d def_w_buffs1.esp
158 9e PowerArmorHUD.esp
159 9f def_w_PA1.esp
160 a0 def_w_PA1_remove_PAConditionIndicator.esp
161 a1 def_w_PA1_remove_PAConditionIndicatorFrame.esp
162 a2 def_w_amm1.esp
163 a3 HoloTime.esp
164 a4 CompanionStatus.esp
165 a5 DEF_WIDGETS_SURVIVAL1.esp
166 a6 Bashed Patch, 0.esp
167 a7 DCGuardOutfitOverride.esp
168 a8 AMDMiscMerge.esp
169 a9 The_Prydwen_Overhaul.esp
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I had a crash here before that I solved with something, let me ponder on that for a while, i can't remember what it was

 

Edit: Did you use LOOT on that load order? If you did, its dine you no favors, that is not a happy load order

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scrap everything must be at the bottom of your load order

 

I think that your merged patch should after them then your bashed patch.

if I am wrong then your merged and bashed patches should go immediately before scrap everything.

 

the best way to sort your load order is by categorising your mods so that clothing mods are all together, workshop mods are all together, crafting mods are all together, etc.

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If his bashed and merged patches do not touch any cells they can go after. Otherwise sound advice :).
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Bash only touches levelled lists and NPCs as standard. My merge has a couple of elfx edits and that's it for cell edits. As for the load order, LOOT did that, apart from putting Pydwen at the end. Prydwen went last after I got there and found duplicate overlaps, possibly due to an ELFX edit, and this was the only position that resolved it.

 

As for the rest, LOOT was responsible...

 

I've removed all overhauls and just left armoursmith, weaponsmith, chem overhauls and settlement mods. Even ELFX has gone to see if that would resolve the cell's glitch. I'll TGM and head over from a fresh start to see if the issue reoccurs on a new save game but, as I mentioned in my original post, I've been to both areas before (2 or 3 times) and it's only now that it's a problem. Weird one....

 

I think I'll go with extra armour and weapons, recipes, settlement build mods and forget all content overhauls.

 

Thanks for the responses :)

Edited by Erenar
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Oh I should add, a couple of levelled lists were edited as BASH made a mess of them and included everything rather than breaking down levels and implementing different items at different levels. I've found this to be the case whichever BASH I use. It does require some manual intervention here and there.

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I'll TGM and head over from a fresh start to see if the issue reoccurs on a new save game but, as I mentioned in my original post, I've been to both areas before (2 or 3 times) and it's only now that it's a problem. Weird one....

that isn't weird, it is your answer.*

 

from a fresh start tgm to go to the problem locations and you'll probably be ok.

leave the area and use console to level up and try again.

rinse and repeat and when you get to a high enough level, the culprit will jump out and crash your game.

 

*disclaimer: this is total guesswork on my part, but crashes linked to player level could be due to an error in a leveled list

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Indeed, that's what I was thinking... maybe a mesh also that is only used on higher level NPCs. This is why I've got rid of the overhauls to see if it is an incorrectly formed LL, merge or mesh.

 

I hope....

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It is possibly (needs further testing) having old man stockton's quest to kill someone active at the same time as the automatron initial quest active... They're both in the same area and just tried without stockton's quest active and it worked fine.

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