Erenar Posted July 5, 2017 Share Posted July 5, 2017 So I have a modded build of FO4 and all was great for 100 hours. Now, and I've been to these areas before, whenever I get close to BADTFL or Trinity, the game quits to desktop. My spec is below, my mods are listed. AMDMiscMerge is my own handmade conflict resolution file. Anyone aware of any conflicts, mesh issues etc that may cause me to crash? 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 DLCUltraHighResolution.esm 9 9 ArmorKeywords.esm 10 a Homemaker.esm 11 b HUDFramework.esm 12 c Loads.esm 13 d NewCalibers.esp 14 e SettlementKeywords.esm 15 f SimSettlements.esm 16 10 TrueStormsFO4.esm 17 11 DEF_WIDGETS_CORE.esm 18 12 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp 19 13 def_inv_scrap_en.esp 20 14 SettlementMenuManager.esp 21 15 LooksMenu.esp 22 16 Movable Power Armor.esp 23 17 EnhancedLightsandFX.esp 24 18 jdmSofaSurfer.esp 25 19 Scrap Everything - Core.esp 26 1a Snappy_Scrap.esp 27 1b Weaponsmith Extended 2.esp 28 1c Armorsmith Extended.esp 29 1d Armorsmith All DLCs Patch.esp 30 1e Scrap Everything - Far Harbor.esp 31 1f Driveable Motorcycle Mod.esp 32 20 MojaveImports.esp 33 21 brotherhood of steel overhaul.esp 34 22 CutWeaponModsRestored.esp 35 23 3dscopes.esp 36 24 3dscopes-AddToSpawnList - CWMR Compatible.esp 37 25 3dscopes-FarHarbor.esp 38 26 3dscopes-framework.esp 39 27 BetterSettlers.esp 40 28 BetterSettlersCleanFacePack.esp 41 29 Eli_Armour_Compendium.esp 42 2a Eli_Chestnut Lodge DLC.esp 43 2b Eli_Faction Housing Overhaul - The Castle.esp 44 2c Eli_MarlboroughHouse.esp 45 2d RaiderOverhaul.esp 46 2e Snappy_HouseK.esp 47 2f ScrapUpdate - Core.esp 48 30 SuperMutantOverhaul.esp 49 31 Weaponsmith - Super Mutant Redux Patch.esp 50 32 AzarPonytailHairstyles.esp 51 33 WET.esp 52 34 Vivid Waters.esp 53 35 CutWeaponModsRestored-NukaWorld.esp 54 36 3dscopes-NukaWorld.esp 55 37 Wastelander's Cookbook.esp 56 38 Chemist's Cookbook.esp 57 39 chem redux.esp 58 3a [PPE] Chemist's Cookbook + Chem Redux [Patch].esp 59 3b [PPE] Chemist's Cookbook + Mojave Imports [Patch].esp 60 3c Crafting Workbench.esp 61 3d [PPE] Crafting Workbenches + Chemist's Cookbook [Patch].esp 62 3e [PPE] Wastelander's Cookbook + Mojave Imports [Patch].esp 63 3f CCOFO4 - Traits and More Perks.esp 64 40 PowerArmorT49.esp 65 41 Rangergearnew.esp 66 42 B-90.esp 67 43 America Rising - A Tale of the Enclave.esp 68 44 SSEX.esp 69 45 Better Vendor Stalls.esp 70 46 SimSettlements_XPAC_IndustrialRevolution.esp 71 47 BetterJunkFences.esp 72 48 BetterSettlersCCAPack2.0.esp 73 49 BetterSettlersNoLollygagging.esp 74 4a Raider Overhaul - AE Patch.esp 75 4b Cannabis Commonwealth.esp 76 4c CBBE.esp 77 4d contraptionslights.esp 78 4e SimHomestead.esp 79 4f CourserCrusher.esp 80 50 PlatinumCurieV2.1.esp 81 51 Deeper Thoughts (Curie).esp 82 52 kevbal.esp 83 53 ruined_simsettlement_addonpack.esp 84 54 TrailerParkDreams.esp 85 55 WVSimSAddon.esp 86 56 PCDugSIMAddon.esp 87 57 Mama Murphys Chair Redone.esp 88 58 SimSettlements_AddOnPack_Utilities_JtBryant.esp 89 59 hi_bettergardens.esp 90 5a CraftableAmmo.esp 91 5b CraftableAmmo_plus.esp 92 5c Crafting Workbenches - Ammo.esp 93 5d Crafting Workbenches - Automatron DLC.esp 94 5e Crafting Workbenches - Faction and Quest Requirements.esp 95 5f Crafting Workbenches - Junk Items.esp 96 60 Crafting Workbenches - Power Armor.esp 97 61 Crafting Workbenches - Pre War and Manufactured.esp 98 62 CROSS_GoreCrits.esp 99 63 CROSS_GoreCrits_FarHarborPatch.esp100 64 CutWeaponModsRestored-Automatron.esp101 65 CutWeaponModsRestored-FarHarbor.esp102 66 CWMR-NW-Patch-ValdacilsItemSorting-DLCNukaWorld.esp103 67 CWMR-A-Patch-ValdacilsItemSorting-DLCAutomatron.esp104 68 CWMR-FH-Patch-ValdacilsItemSorting-DLCFarHarbor.esp105 69 CWMR-Patch-AWKCR.esp106 6a CWMR-Patch-ValdacilsItemSorting-Weapons.esp107 6b dD-Enhanced Blood Basic.esp108 6c DPAssaultCarbine.esp109 6d DPAssaultCarbineNukaWorld.esp110 6e DPAssaultCarbine AWKCR.esp111 6f DX Courser X-92 Power Suit.esp112 70 DX_Black_Widow.esp113 71 Eli Armor Compendium AE VIS Patch.esp114 72 EnclaveX02.esp115 73 EveryonesBestFriend.esp116 74 SurvivalOptions.esp117 75 FemsheppingsPorts_LeahLilithAndKalilies_AWKCR_AE_V1.esp118 76 IndustrialCity_Sim_Settlements_Addon.esp119 77 Loads of Ammo - Leveled Lists.esp120 78 LongerPowerLines3x.esp121 79 LooksMenu Customization Compendium.esp122 7a LoreFriendlySurvivalChems.esp123 7b MI - WC - LFSC - RO - LLP.esp124 7c T-51C Power Armor.esp125 7d Vault-Tec Power Armor by NewerMind43 & Captain-Ultima.esp126 7e UnionBlaster.esp127 7f MidWest PA.esp128 80 Minutemenoverhaul.esp129 81 MinutemenPropaganda.esp130 82 More Where That Came From - Classic.esp131 83 More Where That Came From Diamond City.esp132 84 MP40.esp133 85 NewCalibers_MP40.esp134 86 OCDecorator.esp135 87 OCDecoratorDLC.esp136 88 OCDispenser.esp137 89 OctaviusSentibar_Labels.esp138 8a PCDugWedges.esp139 8b Pip-Boy Flashlight.esp140 8c PortableRecycler.esp141 8d Scrap Everything - Nuka World.esp142 8e ScrapUpdate - FH.esp143 8f SimSettlements_VIS.esp144 90 Snappy_DecoKit.esp145 91 Synth Overhaul.esp146 92 Synth Overhaul - Black Patch.esp147 93 THBrows.esp148 94 TrueGrass.esp149 95 TrueStormsFO4-FarHarbor.esp150 96 TrueStormsFO4-FarHarborExtraRads.esp151 97 TrueStormsFO4-GlowingSeaExtraRads.esp152 98 TrueStormsFO4-NukaWorld-FH-Compat.esp153 99 WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp154 9a VIS - Loads.esp155 9b Wasteland Sniper by Hothtrooper44.esp156 9c WCB - ViS Sorting Patch.esp157 9d def_w_buffs1.esp158 9e PowerArmorHUD.esp159 9f def_w_PA1.esp160 a0 def_w_PA1_remove_PAConditionIndicator.esp161 a1 def_w_PA1_remove_PAConditionIndicatorFrame.esp162 a2 def_w_amm1.esp163 a3 HoloTime.esp164 a4 CompanionStatus.esp165 a5 DEF_WIDGETS_SURVIVAL1.esp166 a6 Bashed Patch, 0.esp167 a7 DCGuardOutfitOverride.esp168 a8 AMDMiscMerge.esp169 a9 The_Prydwen_Overhaul.esp Link to comment Share on other sites More sharing options...
SMB92 Posted July 5, 2017 Share Posted July 5, 2017 I had a crash here before that I solved with something, let me ponder on that for a while, i can't remember what it was Edit: Did you use LOOT on that load order? If you did, its dine you no favors, that is not a happy load order Link to comment Share on other sites More sharing options...
MightyZ0G Posted July 5, 2017 Share Posted July 5, 2017 scrap everything must be at the bottom of your load order I think that your merged patch should after them then your bashed patch.if I am wrong then your merged and bashed patches should go immediately before scrap everything. the best way to sort your load order is by categorising your mods so that clothing mods are all together, workshop mods are all together, crafting mods are all together, etc. Link to comment Share on other sites More sharing options...
SMB92 Posted July 5, 2017 Share Posted July 5, 2017 If his bashed and merged patches do not touch any cells they can go after. Otherwise sound advice :). Link to comment Share on other sites More sharing options...
Erenar Posted July 5, 2017 Author Share Posted July 5, 2017 (edited) Bash only touches levelled lists and NPCs as standard. My merge has a couple of elfx edits and that's it for cell edits. As for the load order, LOOT did that, apart from putting Pydwen at the end. Prydwen went last after I got there and found duplicate overlaps, possibly due to an ELFX edit, and this was the only position that resolved it. As for the rest, LOOT was responsible... I've removed all overhauls and just left armoursmith, weaponsmith, chem overhauls and settlement mods. Even ELFX has gone to see if that would resolve the cell's glitch. I'll TGM and head over from a fresh start to see if the issue reoccurs on a new save game but, as I mentioned in my original post, I've been to both areas before (2 or 3 times) and it's only now that it's a problem. Weird one.... I think I'll go with extra armour and weapons, recipes, settlement build mods and forget all content overhauls. Thanks for the responses :) Edited July 5, 2017 by Erenar Link to comment Share on other sites More sharing options...
Erenar Posted July 5, 2017 Author Share Posted July 5, 2017 Oh I should add, a couple of levelled lists were edited as BASH made a mess of them and included everything rather than breaking down levels and implementing different items at different levels. I've found this to be the case whichever BASH I use. It does require some manual intervention here and there. Link to comment Share on other sites More sharing options...
MightyZ0G Posted July 5, 2017 Share Posted July 5, 2017 I'll TGM and head over from a fresh start to see if the issue reoccurs on a new save game but, as I mentioned in my original post, I've been to both areas before (2 or 3 times) and it's only now that it's a problem. Weird one....that isn't weird, it is your answer.* from a fresh start tgm to go to the problem locations and you'll probably be ok.leave the area and use console to level up and try again.rinse and repeat and when you get to a high enough level, the culprit will jump out and crash your game. *disclaimer: this is total guesswork on my part, but crashes linked to player level could be due to an error in a leveled list Link to comment Share on other sites More sharing options...
Erenar Posted July 5, 2017 Author Share Posted July 5, 2017 Indeed, that's what I was thinking... maybe a mesh also that is only used on higher level NPCs. This is why I've got rid of the overhauls to see if it is an incorrectly formed LL, merge or mesh. I hope.... Link to comment Share on other sites More sharing options...
MightyZ0G Posted July 5, 2017 Share Posted July 5, 2017 if it isn't one of the obvious overhauls, it could be linked to the BoS who don't have much of a presence in the early game or one of the Mechanists bots, who are also absent from the early game. Link to comment Share on other sites More sharing options...
Erenar Posted July 5, 2017 Author Share Posted July 5, 2017 It is possibly (needs further testing) having old man stockton's quest to kill someone active at the same time as the automatron initial quest active... They're both in the same area and just tried without stockton's quest active and it worked fine. Link to comment Share on other sites More sharing options...
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