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Skyrim face meshes - very limited


mousehands

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I've been fiddling about, trying to mod Skyrim to my own taste, just as I did with Oblivion. However, this time around, I am no longer able to make the changes I want.

 

The first thing that struck me about Skyrim was that the women, in particular, looked 'better'. Y'know, better looking and so on. Then I looked a bit more and wondered why all of the women seemed to look EXACTLY THE SAME.

 

I thought that the Creation Kit would solve that problem. What seems to be the problem is that the faces have one mesh. You can adjust it with sliders, but you are really just making slight changes to the same face mesh, so it looks much the same. Then the nose, lips and eyes are separate meshes that you are limited to altering, and again, they all look near identical. I swear, just about every female in Skyrim; Nord, Imperial, Breton, whatever, looks related. They could be sisters, the lot of them. The same nose, the same high cheekbones, the same eyes.

 

In Oblivion, there was a problem with 'puffy monkey face, or 'potato face', but Facegen editing and imports solved that problem. For example, I could take different, diverse faces from mugshot photographs, then import them into the game. I don't see any evidence of that now. Looks like retexturing is the best we have. I'm finding this whole Skyrim world of clones pretty depressing. Please, anyone, if I'm missing anything, let me know. This is what I gather:

 

  • Facial meshes can't be edited easily
  • You can't import facegen data into the Creation Kit
  • A female friend of mine told me that she has a 'home electrolysis kit'. I volunteered immediately, then she told me it's only temporary. I may as well have my back hair waxed. While I'm at it, I may as well have my ass done too. What's the point?

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