kungfubellydancer Posted February 22, 2012 Share Posted February 22, 2012 (edited) I am making a mod with both interior and exterior cells, and I used a lot of waterfalls, fountains, and fog/magic effects as ambience. They work fine in the creation kit and animate as intended, but when I enter the cells in-game, all of the effects are gone! They simply don't appear at all, either in the interior and exterior cells. (Screenshot in the Creation Kit)http://i268.photobucket.com/albums/jj27/kungfubellydancer/moderror2.png In addition, I made a horse that is supposed to utilize the same "defaultghostscript" that other ghost creatures in the game use, to give it that ethereal blue ghost effect, but it isn't working, and the horse looks like a normal horse in-game. I even went to Reference > Scripts > "defaultghostscript" Properties > pGhostFXShader > Pick Object "GhostFXShader". Nothing is happening to the horse. [solved] Edited February 23, 2012 by kungfubellydancer Link to comment Share on other sites More sharing options...
CroWhiskey Posted February 22, 2012 Share Posted February 22, 2012 Don't know the solution to your problem, but try looking into the AzurasStarInterior01 cell. it looks like it has a lot of similar effects, so try comparing effect properties and see if you can dig something up. at least that's what i do when something doesn't work as intended. Link to comment Share on other sites More sharing options...
kungfubellydancer Posted February 23, 2012 Author Share Posted February 23, 2012 (edited) I have tried, but I don't see any immediate difference between my special FX and those used in other places, that I could see. I should also add that the ore I placed around the level are not usable; they appear without any ore veins as if they were already spent. How do I make them usable? [solved] Edited February 23, 2012 by kungfubellydancer Link to comment Share on other sites More sharing options...
Blessing01 Posted February 23, 2012 Share Posted February 23, 2012 (edited) This should help you if it's what u are looking for follow the pic and this will be the end results and no Scripts needed http://i130.photobucket.com/albums/p268/vokus1111/Ghost.jpg what it looks like after ingame http://i130.photobucket.com/albums/p268/vokus1111/TheElderScrollsVSkyrim-02-22-201219-49-37.jpg Edited February 23, 2012 by Blessing01 Link to comment Share on other sites More sharing options...
kungfubellydancer Posted February 23, 2012 Author Share Posted February 23, 2012 Thanks, though I fixed the horse on my own. However I still have the problem of waterfalls, fog, and other ambient special effects not working in any of my cells. How do I solve this? I can't find information anywhere regarding this issue. Link to comment Share on other sites More sharing options...
Blessing01 Posted February 23, 2012 Share Posted February 23, 2012 (edited) i dont know about the rest i made this and everything is working for me i did have to remember to make sure check add water on the cell because it made some of my water effects vanish for good i would say check the area lighting area of the cell and http://www.youtube.com/watch?v=M2yFpo2jKuo and try out some of the Imagespaces for your fog http://i130.photobucket.com/albums/p268/vokus1111/step3-3.jpg Edited February 23, 2012 by Blessing01 Link to comment Share on other sites More sharing options...
kungfubellydancer Posted February 26, 2012 Author Share Posted February 26, 2012 I already have those settings set. I found out that the problem is not in this mod but in my game, and that no waterfalls or fog is working anywhere. Thanks for your help though! Link to comment Share on other sites More sharing options...
leguizamo2040 Posted March 17, 2012 Share Posted March 17, 2012 Have same problem here. FXs appear in Creation Kit but not in-game D: Link to comment Share on other sites More sharing options...
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