Nathan1989 Posted May 7, 2008 Share Posted May 7, 2008 Ive put all the mods in a temporary folder and moved them into there correct place but still none of the mods ive downloaded work?could anyone help with this?p.s im new to this and have no true idea wat im doing Link to comment Share on other sites More sharing options...
bben46 Posted May 7, 2008 Share Posted May 7, 2008 First, Have you activated the mods in the loader? When you first start Oblivion, instead of play, select 'Data Files' Then clic on the block for each one to activate it. This is a portion of a tutorial I am working on for people new to mods If you need the earlier portions, PM me or post here. If you read my post 'Downloading Mods' you already have a sample mod that is unzipped into a download folder and ready to be installed. If not, back up, download a mod, unzip it then come back here. If you don't understand something here please go back and read the earlier posts, it will save you a lot of time lost in fixing problems. As I use WinXp, that is what all of my examples are based on. The mod I use for my example is available for download on Tesnexus here: http://tesnexus.com/downloads/file.php?id=16334 The mod I am using as an example is called bben_test_dagger.esp it is a simple mod that only has one file to install, the .esp file. If you have never installed an Oblivion mod before, please don't start with a big mod that has dozens of parts and multiple esps, esms, textures and meshes. I will cover those in a later post. If you are using my example file You should have an unzipped .esp named bben_test_dagger.esp It has 3 files in the zip, the esp file, a readme.txt file and a picture showing the location in the game. The read me contains some instructions and is not needed by the game, The picture is for your use and is also not needed by the game. The .esp is the file that Oblivion needs to put the mod into the game. If you use WinXP (as I do) the mods go into the Oblivion Data folder it can be found here C:\Program Files\Bethesda Softworks\Oblivion\Data Copy (Don't use move) the bben_test_dagger.esp file into the Data folder. Thats it! Your mod is now installed. The next time you start Oblivion, instead of selecting Play, first select Data Files. You should see your mod with a empty box to its left. Click on the box to activate your mod. A x should appear in the box. To deactivate it, click again and it will no longer appear in your game. Once you have activated amod, Oblivion will remember and you can just go straight to 'Play' without going to the 'Data Files' first. Go ahead and activate the mod and start the game. Go to the Imperial City Market District and see if the dagger is on the base of the statue in front of Edgar's Discount spells. Make sure it works properly before adding any more mods. Note: Vista users may have to disable a security function known as UAC. If you have downloaded and installed, and the mod is appearing in your Data Files List, but not in your game check to see if UAC is turned on. If so. Look here for instructions on how to turn it off. http://www.howtogeek.com/howto/windows-vis...-windows-vista/ Congratulations, you are no longer a newb. You now know how to download, unzip and install a simple mod. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.