FWB Posted February 22, 2012 Share Posted February 22, 2012 So i've made an ability that activates a slow time and health regen effect when you fall below 30% life and both are supposed to last for 6 seconds. They trigger just fine, unfortunately when the 6 seconds are over, the slow time effect persists (the regen ends properly). Does anyone know of a condition that will stop this from running after 6 seconds, or when you are above 30% health? Link to comment Share on other sites More sharing options...
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