orangedeal Posted July 6, 2017 Share Posted July 6, 2017 (edited) I added to each weapon the effect taken as a basis from enchWeapMod_RailwayRifleStagger. Now enemies staggered when they get hit from this weapon. I would like to disable this effect for NPC in Power Armor. How can this be done in the simplest way? Maybe I can add something in EnchPA_Abilities or for each Power Armor piece? Also I used this effect only for the human race, but the human in power armor is also from human race. I don't know yet how to change this. Edited July 6, 2017 by orangedeal Link to comment Share on other sites More sharing options...
shavkacagarikia Posted July 6, 2017 Share Posted July 6, 2017 That enchantment uses ModLegendaryOnHitEffect_Stagger magic effect, and that itself has just stagger effect archetype. So I don't recommend to make changes to vanilla records. You should duplicate both - magic effect and enchantment. then add a condition function on magic effect which checks if target uses power armor. There are several ways to check power armor. I recommend you to use WornHasKeyword with "ArmorTypePower". that's all Link to comment Share on other sites More sharing options...
orangedeal Posted July 6, 2017 Author Share Posted July 6, 2017 (edited) That enchantment uses ModLegendaryOnHitEffect_Stagger magic effect, and that itself has just stagger effect archetype. So I don't recommend to make changes to vanilla records. You should duplicate both - magic effect and enchantment. then add a condition function on magic effect which checks if target uses power armor. There are several ways to check power armor. I recommend you to use WornHasKeyword with "ArmorTypePower". that's all Thanks for the help. I copied the necessary entries and it worked. But I faced a strange problem: If I'm close (the distance seems to be about 1-2 meters) to the enemy I'm shooting at, my camera also shaking (just a little) if this effect is working :mellow: When they hit me, the camera shakes violently, as it should be. I tried different settings/Flags (No Area, No Recast etc.) of this effect, but I could not solve the problem. Do you have any ideas? This problem seems to have been from the beginning, I just did not notice it. Thanks! Edited July 6, 2017 by orangedeal Link to comment Share on other sites More sharing options...
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