lordbevan1 Posted July 6, 2017 Share Posted July 6, 2017 Basically, I'd like to see a mod which makes spells less effective (deal/heal less damage, reduced durations, ect.) when wearing light or heavy armor. The idea is to make the player choose between spell power, defense, or a combination. A side effect of this would be that oakflesh and similar spells would be much more useful. Perhaps there could be an optional plugin that replaces the Fortify Magicka or similar potion effect with Fortify Spell Effectiveness, with the idea that, by drinking a potion with this effect, you are "super-charging" your magic, up to a maximum of 50%. Link to comment Share on other sites More sharing options...
flatline115 Posted July 7, 2017 Share Posted July 7, 2017 (edited) I was bored, so I made it:http://www.nexusmods.com/skyrim/mods/85129/? I included the source code, so if you want to change it/balance it for yourself change the following in the .psc: float Function Subtraction(float ArmorWeight) float f = math.floor((ArmorWeight * -0.3)); decreasing this to -0.4 will result in a lessening in spell efficiency, increasing it to say -0.2 will have the inverse effect. if f == 0 f = 35; making this greater will increase the spell effectiveness, lessening this will have the opposite effect. endif; return f; endFunction; Edited July 7, 2017 by flatline115 Link to comment Share on other sites More sharing options...
lordbevan1 Posted July 10, 2017 Author Share Posted July 10, 2017 (edited) coolio, man. thx EDIT: do you think you could add something somewhere that displays what percentage your spells are affected (like in oblivion, 87% displayed = spell damage * 0.87). Think you could do that? Thanks. Edited July 13, 2017 by lordbevan1 Link to comment Share on other sites More sharing options...
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