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Oblivion-style Spell Effectiveness


lordbevan1

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Basically, I'd like to see a mod which makes spells less effective (deal/heal less damage, reduced durations, ect.) when wearing light or heavy armor. The idea is to make the player choose between spell power, defense, or a combination. A side effect of this would be that oakflesh and similar spells would be much more useful. Perhaps there could be an optional plugin that replaces the Fortify Magicka or similar potion effect with Fortify Spell Effectiveness, with the idea that, by drinking a potion with this effect, you are "super-charging" your magic, up to a maximum of 50%.

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I was bored, so I made it:

http://www.nexusmods.com/skyrim/mods/85129/?

 

I included the source code, so if you want to change it/balance it for yourself change the following in the .psc:

float Function Subtraction(float ArmorWeight)
float  f = math.floor((ArmorWeight * -0.3)); decreasing this to -0.4 will result in a lessening in spell efficiency, increasing it to say -0.2 will have the inverse effect.
if f == 0 
f = 35; making this greater will increase the spell effectiveness, lessening this will have the opposite effect. 
endif;
return f;
endFunction;
Edited by flatline115
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coolio, man. thx

 

EDIT: do you think you could add something somewhere that displays what percentage your spells are affected (like in oblivion, 87% displayed = spell damage * 0.87). Think you could do that? Thanks.

Edited by lordbevan1
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