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Posted (edited)

I tend to run around with more than the tested 4 followers, K 9, the army robot, Charon, Malcom, Deisha, Cross and that whiny prick from vault 101.

Many times, as soon as the first shots are fired, or mid battle, sometimes even afterwards it´s ctd. When i first got

Cross, there was a message about a possible behaviour conflict, but Gary could not find one.

Most crashes happen in the wilderness, with animals. Otoh, i had big shoot outs with the Enclave, Raiders

and even one with a Gargantuan plus his pack and there was´nt a problem. But comes ones stupid pig or molerat,

and it crashes.

Also, sometimes animals spawn stuck in the texture, and it crashes when firing at them.

Another problem for me seems to be the area between Arlington library and the Raider drug lab. Once i got stuck there, and only by going backwards and

looking at the ground i managed to escape. As soon as i looked up and in random directions, it crashed. This also happend in VATS bullet following mode.

 

I reduced the MMM spawn settings to negative, without a noticable effect. Is there something wrong with my load order, or do i have too many followers?

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

Mart's Mutant Mod.esm

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Main [Hotfix].esp

FOOK2 - DIK [Hotfix].esp

DK_BulletTime.esp

GNR Enhanced.esp

Big Town Overhaul.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Quest Perks.esp

UPP - Original Perks.esp

UPP - Experience Perks.esp

UPP - Beverage Perks.esp

Existence2.0.esp

CONELRAD 640-1240.esp

MMM, FOOK2.esp

MMM, FOOK2 - DIK.esp

MMM, FOOK2 - Natural Selection.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FOOK.esp

ZoomReworked.esp

merg.esp

 

Total active plugins: 47

Total plugins: 47

 

 

Thanks, Mat.

Edited by games2011
Posted

My personal experience with MMM is that young creatures and size-scaling is unstable. When I disable both I seem (yes, it is subjective, I know) to get less crashes. Your MMM BS plugin is in an odd spot.

 

As to followers, I never play with them so I dunno.

Posted

I fixed the load order, but that wasn´t the problem. I found out about the ini tweak (bUseThreadedAI=1

iNumHWThreads=2) and now my follower battles are stable. Should have read more before posting.

:rolleyes:

Mat

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