Dreae Posted February 22, 2012 Share Posted February 22, 2012 So I was working on an exterior cell, building a castle of sorts, when I ran into an extremely frustrating and seemingly impossible-to-remedy snag. It all looked good in the CK so I loaded up Skryim to test it when I found that the last segment of my bridge wasn't rendering. It's not just invisible, it's not there at all. I also noticed it's not rendering the rocky detail bits I put on the side of the ridge either. At first I thought it was because the scene was too complicated, but after an hour a deleting and cleaning I'm starting to think that's not it. Anyone know what's wrong, or how I can fix it? Screen shots: Here it is in the editor: http://i199.photobucket.com/albums/aa301/unmed/CreationKit.jpg And, here it isn't in-game: http://i199.photobucket.com/albums/aa301/unmed/TESVexe_2012-02-22-22-07-45-661.jpg Link to comment Share on other sites More sharing options...
Reforged Posted February 22, 2012 Share Posted February 22, 2012 I had a similar experience with two of my large objects that I placed in the exterior space. One of them I had to enable LOD on it and the other would not show up until I disabled LOD on it. I have no clue why it is the way it is but that is the work-around that worked for me. Hope it works for you as well. Link to comment Share on other sites More sharing options...
CroWhiskey Posted February 23, 2012 Share Posted February 23, 2012 Enable "Full LOD" on all disappearing objects when you're done with the mod, go see it ingame, make a separate save, exit, disable "Full LOD" in the editor, save mod and should be fine. For some reason, I couldn't get the game to show those objects until I saved with full LOD on. Link to comment Share on other sites More sharing options...
Dreae Posted February 23, 2012 Author Share Posted February 23, 2012 Enabling full LOD did fix it, my only qualms with disabling it again is if I release the mod will downloaders still be able to see the bridge? Link to comment Share on other sites More sharing options...
dankicity Posted February 23, 2012 Share Posted February 23, 2012 Believe this is a known bug. It's pot luck on whether or not the object will be displayed. I've had them not show up in game 4x in a row and then display for the next 10x. Sometimes I loaded a save right next to it and sometimes I came through a load door. "Results may vary" It's something with distant LOD and full LOD settings bugging out on which LOD model to use. Sometimes ending up at a LOD model that's not set -- aka nothing gets rendered. Link to comment Share on other sites More sharing options...
stevea2 Posted February 25, 2012 Share Posted February 25, 2012 Related question: I've had to use the enabling full LOD for several large items in my mod, I noticed after doing so that it marked Tamriel worldspace (0,0) as modified. Seeking to remove any unintentional edits to this cell using the data->details->ignore process when loading up the data resulted in the items I'd marked as full LOD completely disappearing in the CK. Is modification of Tamriel worldspace (0,0) another side effect of using the enable full LOD feature? Link to comment Share on other sites More sharing options...
Kyman3 Posted February 26, 2012 Share Posted February 26, 2012 Ive also had this problem of large architecture dissapearing. A quick Ingame fix is to either fast travel (to the problem Location) or go through a linked door and back, then load the autosave that creates. For me, this renders the architecture in question 90% of the tim, but this is only an in game fix and just my experience. I just hope it can work for others to. Link to comment Share on other sites More sharing options...
flobalob Posted February 26, 2012 Share Posted February 26, 2012 (edited) Related question: I've had to use the enabling full LOD for several large items in my mod, I noticed after doing so that it marked Tamriel worldspace (0,0) as modified. Seeking to remove any unintentional edits to this cell using the data->details->ignore process when loading up the data resulted in the items I'd marked as full LOD completely disappearing in the CK. Is modification of Tamriel worldspace (0,0) another side effect of using the enable full LOD feature? If you make any changes to any worldspace (except interiors) then cell 0,0 will show as being changed. This is because the southwest corner of this cell is the origin for every item placed in the worldspace, regardles of which cell the object is actually in. As an example, if you placed a rock outside Saarthal and save it as a mod then your rock would probably have X/Y co-ordinate of about 92,000/92,000. The details tab would show changes to cells 0,0 (the origin) and 22,22 (SaarthalExterior). It's the cells other than 0,0 that you may want to check to ensure you havn't inadvertantly changed something by accident. But please note that, in my experiance with TESCS/GECK, using the Ignore function for "undoing" accidental changes to exterior cells is usually a bad idea. Use something like TESSnip instead. Ignoring accidental changes to interior cells is usually fine. Edited February 26, 2012 by flobalob Link to comment Share on other sites More sharing options...
universal208 Posted April 10, 2012 Share Posted April 10, 2012 I had a similar problem with interiors. Funny to see the Jarl of Whiterun standing in mid air with nothing arround him. Although it seems it has something to do with the position, when i move closer to that area it appears as normal, and the others disappear. Link to comment Share on other sites More sharing options...
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