jackalhead Posted February 22, 2012 Share Posted February 22, 2012 I mean, I know the whole 'set timescale to 1' console command, but how do I use that same command in one of my papyrus scripts? Link to comment Share on other sites More sharing options...
Pifanjr Posted February 23, 2012 Share Posted February 23, 2012 I can't find any way to do this. I looked through all the Functions for Papyrus, but you can't change the timescale with them. Link to comment Share on other sites More sharing options...
jackalhead Posted February 23, 2012 Author Share Posted February 23, 2012 I haven't had any luck finding this either. Thanks for helping me look though. Does anyone know if there's some way to change the timescale in the settings somewhere? Maybe outside of the scripts? Link to comment Share on other sites More sharing options...
Pifanjr Posted February 23, 2012 Share Posted February 23, 2012 It should be possible, as someone already made a mod for this: http://skyrim.nexusmods.com/downloads/file.php?id=183 Link to comment Share on other sites More sharing options...
jackalhead Posted February 23, 2012 Author Share Posted February 23, 2012 You're a life saver. :] Thanks for that link. Link to comment Share on other sites More sharing options...
stratogroove Posted February 24, 2012 Share Posted February 24, 2012 "set timescale to XX" console command works. Most Oblivion/Fallout3/Fallout New Vegas/ commands work in Skyrim. Link to comment Share on other sites More sharing options...
jaxonz Posted August 22, 2014 Share Posted August 22, 2014 Since TimeScale is a global variable object in Skyrim, you can access it by mapping a property to it. GlobalVariable Property gfTimeScale Auto Float fTimeScale = gfTimeScale.GetValue() Link to comment Share on other sites More sharing options...
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