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script conflicts


nelvahin

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Hi,

I know that some conflict can be caused by scripts. So, I would like to know if it's possible to take these scripts and to make a "2,3,... in one" script.

If it's possible, a copy and paste can work, or it's more difficult?

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Hi,

I know that some conflict can be caused by scripts. So, I would like to know if it's possible to take these scripts and to make a "2,3,... in one" script.

If it's possible, a copy and paste can work, or it's more difficult?

It depends entirely on what the scripts do. You would still however have conflicts if those scripts are from two seperate mods, and reference aspects within that mod. Meaning that you can recreate certain aspects of mod B in mod A, and disabling mod B, but you cannot make mod B work with mod A by creating mod C, or altering the scripts in mod A to replicate what is happening in mod B, but still have mod B active.

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