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Alternate Start - Live Another Life - extension request


jakgogo

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Hello,

I'm in need of someone who can play around with the creation kit. I tired my self and broke my game somehow lol.

I want someone to create a new begginings where you are a 1. Vampire hunter(not dawnguard it's for rp) 2. Bounty Hunter

The statue of mara should say something like this.(it's for rp purposes)

Player - ''I am a Vampire hunter'''

Mara - ''You are the one who hunts,the hunters of the night. They shall tremble from the metion of your name, and shiver from you the thought of your blade.... May Stendarr be with you''

Journal quest log should say ''I have been hunting vampires and daedra all cross Tamriel... But something is wrong here in Skyrim. The Undead have started rising. I must investigate.

Starting gear: Dawnguard set light armor

starting location: Dawnstar inn/ Nightgate inn

 

2nd start Bounty Hunter:

Player - ''I am a Bounty hunter'''

Mara - ''May your hunt bring you gold...even if it's bloodied...Good luck mercenery.''

Journal quest log should say ''Mages,criminals,priests,demons,soldiers, jarls, kings,good,bad.. It's all the same to me gold is gold, and no one is above that. I heard a rumor for someone searching for a fella like me near Helgen. I should go there.

Starting gear: Leather armor full set.

starting location;Falkreath inn/ nightgate inn

 

 

Thanks in advanced guys.

I think it's not much work maybe 20 mins or so... Would have done it my self but I SUCK at scripting.

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In order to create an extension, the following process is needed:

ESMify the Alternate Start - Live Another Life.esp file. You will not be able to do the remainder of this process otherwise. You can use either TES5Edit or Wrye Bash to do this.

Once loaded into the CK, find the ARTHLALChargenQuest entry. Open it up, and go to the "Player Dialogue" tab.

Along the left side of the display you'll find various dialogue branches. You will need to create one to fill in here, with whatever name you want. It will automatically prompt you for a topic to go with it (Alternatively, put your dialogue in your own quest). Make sure none of the branches you create are marked as blocking topics. They need to be "Top Level" in order to work.

Once you have the topic branch created, you can set up the dialogue as you see fit. You can either have just one response for a single option, or you can have several subtopics linked to your branch in order to provide some extra choices. In order to work from the menu, the dialogue must be conditioned to be spoken by the ARTHLALMaraStatueActivator talking activator object.

With the way Live Another Life works, each actual response record needs to be flagged as a "Goodbye". A TopicInfo script must be attached to this with the following code supplied:

ChargenQuest.SetAddonQuestStage(Int, Quest)

"Quest" must be a quest record from your mod. "Int" must be an integer quest stage > 0 which is part of your quest. "ChargenQuest" is the property for ARTHLALChargenQuest. If this is not properly set, your extension will not get processed.

When the topic is used, Live Another Life will call your quest stage after the player has used the bed in the prison cell.

In the stage fragment for your quest, add whatever code you see fit. That would be where you'd outfit the player, set up any factions they should belong to, and then move them to whatever destination you have in mind. A journal entry to set the tone for your scenario would need to be placed here as well.

When your quest fragment runs, the last line needs to be:

ARTHLALRumorsOfWarQuest.RegisterForSingleUpdate(0.25)

This needs to be done in order to make sure the data is setup to allow the player to proceed through the quest to get to Helgen. I realize some of you may not want this to happen, but it's necessary for the proper functioning of the mod since it is NOT set up to be a means to kill the Main Quest.

Once all of your work is done, and you've saved (you have been saving, right?) and exited the CK, don't forget to ESPify the Alternate Start - Live Another Life.esp file. Forgetting to do this will lead to undesirable results.

This is how it's done. there around 5-6 steps. But english is not my native and I get confused around in the creation kit part.

 

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