Thandal Posted March 6, 2012 Share Posted March 6, 2012 That's A LOT of extra work. I had the impression he was going to concentrate only on gameplay bugs. Why fix the dialogue if we already have the best and only mod for it. That's up to him of course.Well, "Comprehensive" means "all-inclusive"... :cool: Link to comment Share on other sites More sharing options...
Jengonthanda Posted March 6, 2012 Author Share Posted March 6, 2012 (edited) Why fix the dialogue if we already have the best and only mod for it.One of the most irritating (at least for me) dialogue bugs is that pre-recruitment approval changes are not counted. It is most noticeable in the very first encounter with Morrigan where circumspect warden could get down to -20 approval with her. Less noticeable with Alistair and Zevran, and negligible with all others. And as far as I am aware only Alistair is fixed in that regard. Edited March 6, 2012 by Jengonthanda Link to comment Share on other sites More sharing options...
Jengonthanda Posted March 12, 2012 Author Share Posted March 12, 2012 (edited) It really looks as if Morrigan's main dialogue file was created either by someone with attention span of a titmouse, or by several people none of which had any connection with others. :wallbash: Edited March 14, 2012 by Jengonthanda Link to comment Share on other sites More sharing options...
Thandal Posted March 12, 2012 Share Posted March 12, 2012 AFAIK, neither situation regarding Morri's dialogue is correct. It's almost all David Gaider's work, and as he said in some interviews, really expressed the character the way he wanted. That said, some of what you're seeing might be a result of the plotlines being pruned a little after the dialogues went gold. They had to stitch the convo threads back together using only the existing code. :thumbsup: Link to comment Share on other sites More sharing options...
Jueg Posted March 14, 2012 Share Posted March 14, 2012 I don't know if it happens to anyone else but I think I detected a few bugs, myself. Dereliction of Duty: On occasion, when you choose ''I am bringing you in for desertion,'' they act as though you chose ''I hear you stole supplies'' one. Epilogue: When it comes to the last section of epilogue where Warden and his/her companions are mentioned,you find yourself in the throne room at the palace in Denerim. Link to comment Share on other sites More sharing options...
Jengonthanda Posted March 15, 2012 Author Share Posted March 15, 2012 Dereliction of Duty: On occasion, when you choose ''I am bringing you in for desertion,'' they act as though you chose ''I hear you stole supplies'' one.From what I see if you tell them you are here on behalf of the Blackstone Irregulars it doesn't matter which option you chose afterwards as they both lead to the same three lines, which one of these lines is fired is random. Starnge thing is that in two conversations of three "I'm here to bring you in for desertion." offers only one response. I guess it would be appropriate to link other lines in there, too. Epilogue: When it comes to the last section of epilogue where Warden and his/her companions are mentioned,you find yourself in the throne room at the palace in Denerim.I'm not exactly sure what do you mean. If by "last section of epilogue" a cutscene with Duncan's narration is implied then unless the Warden dies he/she is supposed to be be in Denerim's palace. If slideshow is implied then it's weird because there is no game after the slideshow. Link to comment Share on other sites More sharing options...
Jengonthanda Posted April 2, 2012 Author Share Posted April 2, 2012 My humble attempt to release the mod: http://dragonage.nexusmods.com/downloads/file.php?id=3411 Link to comment Share on other sites More sharing options...
Franpa Posted October 7, 2015 Share Posted October 7, 2015 (edited) So, are you still working on this? Which version of the game was the v1.0 mod developed for? Edited October 7, 2015 by Franpa Link to comment Share on other sites More sharing options...
addictinsane9 Posted June 30, 2016 Share Posted June 30, 2016 (edited) I am not sure if anyone cares Dude, I so f***ing care about this project. Only one small caveat: Could you make the Alison trap exploit fix an optional fix? I play this game with several difficulty mods working simultaneously, and it is crucial for me to get level 10 before leaving Lothering. EDIT: Dude, I read your list again, I just so f***ing care about the undisarmable traps so much. And the Leliana fixes. If you get Leliana's and Wynne's approval too high before getting their personal quests, those quests will be unobtainable. And I read in a guide that you can also ruin your chances of a romance with Leliana by doing this. I have actually never in my life done Wynne's quest since, as soon as I get her, I gift-spam her to raise her willpower. In one of my playthroughs, I wasn't in a romance with Leliana (actually, I was struggling to get the dialogue that would initiate the god damned romance), and she initiated the jealousy talk about Alistair. I know this could be considered a bug due to an exploit, since I spammed plus approval from them both through feastday gifts, but I just thought I'd mention it in case you considered it worth looking at. Also, I think you missed the Cammen quest on Brecilian Forest. The only way I have been able to finish this quest is by already having a wolf pelt when I talk to him. Otherwise, if I trigger his quest, leave the area, then come back again, he will be missing and the quest cannot be finished. Since I don't know exactly what triggers it, you could look at the mod that fixes this. It's here on the nexus mods, and the author only specifies that "under some circumstances", the quest can't be completed. Link: http://www.nexusmods.com/dragonage/mods/885/? Edited June 30, 2016 by addictinsane9 Link to comment Share on other sites More sharing options...
Recommended Posts