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Duplicate modded weapons in inventory


NeonChrome

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I'm having a bug where if I save/exit with a modded weapon equipped, drawn or holstered, it loads back with an un-modded duplicate in place of the other; the original, modded weapon is still there 'cos I can switch back to it using hotkeys or the inventory but I end up with a duplicate anyway - which I guess it's a bug :smile:

On further inspection, it happens even with modded, unequipped weapons in the inventory, a "vanilla" version is generated upon loading.

My mods/order is:

 

FalloutNV.esm

CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
YUP - Base Game + All DLC.esm
WMVM.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Unofficial Patch Plus.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
Clarity.esp
Better Game Performance.esp
NVCE Main.esp
NVCE Main - Companions.esp
NVCE DLC01.esp
NVCE DLC02.esp
NVCE DLC03.esp
NVCE DLC04.esp
vssglovefix.esp
Mojave Arsenal.esp
updatedWearGlassesandMasks.esp
KillingKarmaFix.esp
Gauss Rifle Fix v0.9b.esp
DonationFix.esp
FMGI Sound Fix.esp
WeAllGoTogether.esp
hz_1 by 1 Reload Fix.esp
CC Perk Fix - ALL DLC + GRA.esp
CC Perk Fix - Certified Tech Fix.esp
NVDLC04 Allegiance w Duster.esp
TWO BEARS HIGHFIVING.esp
ImplantGRX-NVSEHotkey.esp
outsidebets.esp
Uncut Wasteland.esp
WeaponsDisplayFixes.esp
LeatherBackpack - eng.esp
OldWorldBlues - Light Stealth Suit MKII.esp
Ranger Armor Fix.esp
Riot Armor Fixes.esp
Desert Ranger Armor Fix.esp
OldWorldBlues - Improved Transportalponder.esp
Convenient Fast Travel Markers.esp
JSawyer Ultimate.esp
JSawyer Ultimate - Mojave Arsenal Patch.esp
WeaponModsExpanded.esp
WMX-DLCMerged.esp
WMX-POPMerged.esp
YUP - WMX.esp

GaussRifleVATSfix-WMXmerged-1.0.esp
Merged Patch.esp (<- created with FNVEdit)

Any thoughts? Thanks in advance.

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Starting with the obvious: DLC & packs should in the order they have been published.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Shouldn't the Weapon Mod Menu go down, after the different weapon mods you have to be of any use/efficiency?
(same for MCM)
Edited by Guest
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What pixelhate said. Also, please see the 'Towards Game Stability' section of the wiki "FNV General Mod Use Advice" article. Some of your "performance" mods are not advised to be used with YUP (which is the better overall fix).

When you get duplicate items, it usually is because you have added a duplicate record (usually unintentionally). My first suspect would be you failed to "merge up" correctly when creating your FNVEdit "merged patch" file. Try either the Wrye Flash "Bashed Patch" or "Mator Smash" approach first. See the "Merge Patch File" section of the "General Advice" article.

 

Note you will have to start over to get rid of the duplicates, now that they are embedded in your save game file.

 

-Dubious-

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