KhrajiriiOfCorinthe Posted July 8, 2017 Share Posted July 8, 2017 So most of my worldspace landscaping woes are (mostly) resolved, what with the infinitely tall 2D spikes and all. What I've got left is this...whatever this is. Big spaces I'm pretty sure are actually cell tearing, and these weird random cells that are the right shape, but several miles too high in the air. Not sure if those are the same error?? I think they must be related to the *obscene* number of over/underflow errors coming up in TESAnwynn. I've attempted all sorts of vertical scale adjustments and smoothing and height range adjustments, with no obvious changes to any of it. I'm just trying to figure out what I can do about the tearing errors and ???? errors, probavly by way of figuring put what to do about the under/overflows. Ideas? This link to a picture of my floating land cells problem in my google drive should be accessible to everyone : https://drive.google.com/file/d/0B_fH4dmuVD60VFZ0ckdiOUFZTXc/view?usp=drivesdk Link to comment Share on other sites More sharing options...
agerweb Posted July 8, 2017 Share Posted July 8, 2017 Go into the landscape edit tool and check the soften vertices box. Then run the red circle over the seams and it will repsir them. Link to comment Share on other sites More sharing options...
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