nikitooli Posted July 8, 2017 Share Posted July 8, 2017 Hello guys, yesterday i started working on a new vault mod.The problem is that i can't use resources such as static items,miscellaneous and absolutely nothing that is created from other modders.When i open the GECK i check my esp as active file and the other one as normal.Then when i try to insert an item from the other esp to my own it appears at first in the program but when i try to test it in my game there is nothing.I returned to the GECK and saw that the items i tried to insert are not in my main modding cell but in a copy of it.I consider myself as an amateur modder so sorry if the question sounds stupid. Link to comment Share on other sites More sharing options...
stonefisher Posted July 8, 2017 Share Posted July 8, 2017 (edited) You can only reference master files in the creation kit. You should use fo4edit to load the esp you want to reference and under the "File Header" you will find a field labeled "Record Flags". Enter: ESM into this field. Exit and save. When you load the creation kit you can now reference objects from it. Just remember for testing in game disable the ESM flag. MAJOR WARNING!!!!! Remember to have the ESM flag enabled/ticked for the mod you are referencing before saving your mod in the creation kit. If you do not all referance entries to that mod will be purged from your mod esp. Also remember backups are your friends. Edited July 8, 2017 by stonefisher Link to comment Share on other sites More sharing options...
nikitooli Posted July 8, 2017 Author Share Posted July 8, 2017 Thanks man,that worked just fine! Link to comment Share on other sites More sharing options...
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