stonefisher Posted July 8, 2017 Share Posted July 8, 2017 Ive found things like lists of Papyrus Functions: https://www.creationkit.com/index.php?title=List_of_Papyrus_Functions and: http://mod.gib.me/fallout4/functions.html#functions Are there lists of all the on stuff like onequip and so on? Link to comment Share on other sites More sharing options...
shavkacagarikia Posted July 8, 2017 Share Posted July 8, 2017 They are called events.https://www.creationkit.com/index.php?title=Category:Events Link to comment Share on other sites More sharing options...
stonefisher Posted July 8, 2017 Author Share Posted July 8, 2017 (edited) Thanks What about a full list of animation events? I only found one with 6 entries for fallout 4 on the creation kit. Edited July 8, 2017 by stonefisher Link to comment Share on other sites More sharing options...
shavkacagarikia Posted July 8, 2017 Share Posted July 8, 2017 No there is no full list of animation events for FO4. You need to convert behavior files to hkx to see them, but most just don't fire. Link to comment Share on other sites More sharing options...
stonefisher Posted July 8, 2017 Author Share Posted July 8, 2017 I found this list of condition functions. Do they work in papyrus script? a lot of them do not have any page entries.https://www.creationkit.com/index.php?title=Category:Condition_Functions Link to comment Share on other sites More sharing options...
shavkacagarikia Posted July 8, 2017 Share Posted July 8, 2017 Not directly, but there is a way. You create new ability which has magic effect with needed script and you add needed condition functions on spell entry and it fires magic effect when that conditions met. My lever action reload fix is handled with that method, you can take a look. Link to comment Share on other sites More sharing options...
stonefisher Posted July 8, 2017 Author Share Posted July 8, 2017 Cool thx. Link to comment Share on other sites More sharing options...
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