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Blender problem


ALittleBird

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So, I wanted to start modding. Editing some armor. I looked up some tutorials on how to open .nif files in Blender. Turns out I have to download all kinds of programs, and I'm getting stuck here and there. Plus, I have the newest version of Blender, which doesn't seem to work with the whole thing. So, can somebody please explain to me, and keep in mind that I'm a real noob at this, on how to do this properly. Oh, and is there a way to do this with the newest version of Blender?

I hope I made myself clear.

 

Thanks in advance,

 

Tom

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Blender 2.49 is the only stabile blender version that can open Skyrim nifs. To open Skyrim models you require Blender 2.49, python, pyffi, nif scripts and latest NifSkope. And here's the tutorial for blender on how to import/export Skyrim models: http://skyrim.nexusmods.com/downloads/file.php?id=3790
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Thanks, this is far better than the tutorials I followed. Finally managed to get something in Blender. A shame the newest Blender versions don't work with this, because I was getting more and more used with them over the past days. I know 2.49 isn't that different from them, but I still prefer the newer versions.
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I find 2.49 much easier to use, though I only know how to animate in 2.61. 2.5x don't have fully working nif scripts (I can't even import/export Fallout models) and 2.6x are still not developed so 2.49 is the only stabile option. Edited by Werne
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I cant get the version 2.49b to work along with the accompanying programs from the above link, it opens halfway and doesnt respond at all. Does it matter that my machine is 64 bit and the four programs are 32 bit? I know that you are not supposed to mix and match 32 with 64. Frustrating because the newer versions of Blender work on my machine with no problems. :wallbash:
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You can use blender 2.6 to do the work and save it as a blender file then just open the .blend file in 2.49. I've done this because i also like the layout more on blender 2.6.

You just need to make sure you delete any modifiers, physics, collison from the blender 2.6 file before you open it in 2.49. I just use 2.49 purely for import/export, the rest i do in blender 2.6 and open it in 2.49 again when you are done to attatch skeleton and paint/copy weight, Works like a charm.

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the way i do it is using oblivion/fallout mod managers inbuilt bsa unpacker i find the file im looking for and save it in my blender folder. i then open up the .nif file in nifskope and go into file/export/export .OBJ and again save it in my blender folder. next open up blender again go into file/import/ wavefront (.obj) it should then open it in blender and you can mess about with it too your hearts content.
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