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Posted

Hello ! How I can change the collision of an NPC because I want to scale down a deathclaw but the collision do not scale... Where I can find collision in nifSkope and how can I change them ?

Posted

I dont beleive you can in nifskope.

 

If its to be placed ingame you can use creation kit using the scaling field on a placed object.

 

If you just want to replace the nif and have all deathclaws be smaller ingame, you need to make a new collision mesh in 3ds max 2013 or find someone to do it for you.

Posted

Thanks but with the scaling field it do not scale the collision. I just want to scale 1 deathclaw (it's a companion) but he can't pass through door or interior...

Posted

You could probably use nifskope to transfer a collision mesh from a human onto a deathclaw. Just make a custom deathclaw and shrink to human size in the nif and copy the collision mesh over.

  • 1 year later...
Posted

Sorry to revive a dead thread but this was all I could find. How did you go about copying the collision data? I was able to inject the collision data from on npc to another. It destroyed the animations however the "hit boxes" and bumping into the npc were the same as an unmodified file.

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