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Change npc collision


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I dont beleive you can in nifskope.

 

If its to be placed ingame you can use creation kit using the scaling field on a placed object.

 

If you just want to replace the nif and have all deathclaws be smaller ingame, you need to make a new collision mesh in 3ds max 2013 or find someone to do it for you.

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  • 1 year later...

Sorry to revive a dead thread but this was all I could find. How did you go about copying the collision data? I was able to inject the collision data from on npc to another. It destroyed the animations however the "hit boxes" and bumping into the npc were the same as an unmodified file.

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